[PD] curve3d alternative

Jack jack at rybn.org
Wed Nov 17 02:08:32 CET 2010


I think, you can achieve this with shaders and a [mesh_square].
Have a look at 08 vertex texture fetching in the GEM examples (glsl).
++

Jack



Le mardi 16 novembre 2010 à 14:18 -0500, mami music a écrit :
> Hi everyone
> I need to create a grid in GEM in which i can control each node
> independently. I tried using [curve3d] but the transposition of one
> node affects its neighbors (as this object is intended to work). What
> i need is something that would be capable of creating some sort of
> histogram, where each node can take a Z value independently. 
> 
> 
> I guess that if i use [curve] and use the resolution equal to the
> number of nodes i could achieve the effect, but i would be dealing
> with many independent entinties and would have to duplicate them to
> achieve the orthogonality of the mesh.
> 
> 
> Any suggesions?
> 
> 
> Thanks
> 
> 
> D
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