[PD] The Game of Life

Olivier Heinry olivier at heinry.fr
Mon Nov 29 11:12:48 CET 2010


Le 29/11/2010 10:55, Andrew Faraday a écrit :
> Well, grid flow isn't in use. That second iteration will be black
> because of the [r13] object. It's essential but it appears everyone has
> problems loading it. It seems there's a bit of a bug with this (I can't
> find out which library it's from). If you place [receive13]
>  in a patch, this loads and then you can use [r13] with impunity. There
> is a [receive13] in the sketeches sub-patch, so it seems if you load the
> patch, close it (but not pd) then reload, this will all work fine. 
> 
> If anyone knows where r13 is from, could you let me know? Would a
> [require] fix this?

from Dieb13's ext13

Actually, [import ext13] doesnt help for [r13] to create on Ubuntu
0.42.5, little bit like [matrix] <-> [mtx]

> 
> I've observed that after the initial load (which is quite harsh, 255
> abstractions with two gem chains and a lot of those r13's), the CPU
> usage relaxes quite a lot. 
> 
> I realize now there's a LOT of variations of this around, although it's
> still an achievement for me. :)
> 
> Thanks for tips and bits, guys, will have a nosey when I get some time. 
> 
> Andrew
> 
>> Date: Sun, 28 Nov 2010 22:09:19 +0100
>> From: mnb at martin-brinkmann.de
>> To: pd-list at iem.at
>> Subject: Re: [PD] The Game of Life
>>
>> On 11/28/2010 09:21 PM, Andrew Faraday wrote:
>>
>> > also, I can't get this to work on my mac, not entirely sure why, oh
> well. never mind.
>>
>> works here on macos in pd extended 0.42.5. the cpu load is a bit heavy
>> though, on my 2009 mac mini. (about 70 percent) i also got a few
>> "r13 couldn't create".
>>
>> on my ubuntu (10.4) it did not work very well, but that is
>> probably because i use basicly pd vanilla and a few externals
>> (and no gridflow for example).
>> after "randomize" the next iteration is completely black.
>> cpu is about 50 percent (3 ghz intel core duo)
>>
>>
>> >>> Does anyone know if it's been done in puredata before? Can I get
>> >>> hold of it?
>>
>> >>> I may, in the longer run, be planning to use this for a generative
>> >>> music patch. Don't know if that means anything to you.
>>
>> in my "sequenzquadrat"-patch is a "live-player", which modifies
>> the current pattern according to game-of-life rules.
>> musically it is not that interessting though.
>> maybe it would be a better idea to use the game-of-life in a different
>> way than i did, for example as a monophonic sequence, with nr of dots
>> per column as velocity or something like that.
>> or maybe clusters of dots as different sequences...
>>
>> bis denn!
>> martin
>>
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> 
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