[PD] simon

Andrew Faraday jbturgid at hotmail.com
Tue Apr 5 11:03:44 CEST 2011


You could always pull away from the visual design of it and use a different kind of user input, any would do. 
You could use some form of controller through [hid] (although this tends to wind up specific to the controller). Even play a tone and use a mic, through [sigmund~] 
I would suggest, for a start, use [key] or [keyname] which return the number or name of keys pressed. the trick is to make what you're displaying on screen correlate to the keys a user is pressing. Perhaps try a 3x3 grid in gem to relate to your keyboard's number pad. Or get creative... 
If you're on a mac you could use this combination
[say *key name*( |[shell]
to speak the key which needs to be pressed, although this can be a little slow.
Hope you get some inspiration from this
Andrew

> Date: Tue, 5 Apr 2011 09:52:36 +0100
> From: pcunningham.uk at googlemail.com
> To: padawan12 at obiwannabe.co.uk
> CC: pd-list at iem.at
> Subject: Re: [PD] simon
> 
> Ah, cool. I also like the GUI elements in this one. Hiding bangs
> behind canvas objects is a pretty cool idea.
> 
> Philip
> 
> On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell <padawan12 at obiwannabe.co.uk> wrote:
> >
> >
> > Hi Joe,
> >
> > There's a few circulating around. I like
> > this one, it might inspire you. Patch is
> > unsigned so no idea who made it.
> >
> > a.
> >
> >
> >
> > On Tue, 5 Apr 2011 10:05:05 +0200
> > Joe <potaxpotax at gmail.com> wrote:
> >
> >> hi
> >> thought a pd implementation of Simon
> >> (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
> >> to do, but i'm kinda stuck when it comes to handling input from the
> >> human player. maybe someone has attempted this before?
> >>
> >> _______________________________________________
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> >
> > --
> > Andy Farnell <padawan12 at obiwannabe.co.uk>
> >
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> >
> 
> 
> 
> -- 
> Portfolio: http://philipcunningham.org
> BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/
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> 
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