[PD] libpd and game engines (shiva3d?)
Hans-Christoph Steiner
hans at at.or.at
Wed Apr 27 01:24:15 CEST 2011
It would be great to have Pd in Blender, or really any free game
engine (or not free if you want). I think the libpd approach is far
better than the separate process + OSC approach. It will be much
easier in the long run, probably have better performance, and should
feel more integrated.
.hc
On Apr 26, 2011, at 11:08 AM, Martin Eckart wrote:
> I'm interested in using pd patches for game audio and was wondering if
> anyone had thoughts and suggestions about integration of libpd with
> existing game engines. So far I've briefly scoped out Unity, Blender
> and Shiva3D, all with their own drawbacks.
>
> Unity: Pricey, no linux games or editor, seems there's OSC plugin
> Blender: Gamekit for mobile? Not sure about its maturity
> Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC
> support,
> promises a linux editor with 2.0
> Torque: No android support?
>
> So far I'm leaning toward trying to tie libpd or osc into one of these
> engines in order to use libpd for audio. Shiva3D allows you to make
> plugins ( http://www.stonetrip.com/developer/doc/plugin/create )
> which I
> think I could get working with some effort either by creating libpd or
> OSC plugins.
>
> Does anyone have opinions or experience with this? I'm really just
> looking for a mobile-ready graphics engine (like GEM!) that I can
> use to
> mess around with music. Would my time be better spent writing my own
> library in openGL ES (I just need simple graphics)? Should GEM be
> ported? How do would you make beautiful interfaces to pd on mobile
> devices?
>
> Cheers,
> -martin
>
>
>
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