[PD] (GEM) Getting the z-buffer value of a pixel in a rendered image
Matteo Sisti Sette
matteosistisette at gmail.com
Fri Jun 10 18:31:48 CEST 2011
Hi,
Is there a way in GEM to take a snapshot of a rendered scene (such as
with pix_snap) and save the z-buffer information, for example saving it
as an extra channel? (e.g. have the z value saved as the alpha channel)?
I'm interested in getting an image of the scene as it would appear if it
was captured by a depth sensor like a Kinect...
Thanks
m.
More information about the Pd-list
mailing list