[PD] gdb and Pd WAS: testtone comments
Mathieu Bouchard
matju at artengine.ca
Wed Nov 16 16:56:51 CET 2011
Le 2011-11-16 à 10:46:00, Mathieu Bouchard a écrit :
> Le 2011-11-16 à 09:46:00, Hans-Christoph Steiner a écrit :
>
> It's also that otherwise, the debugging can become really slow, and in some
> case, breaking the realtime constraints also means the app starts doing other
> frames.
Damn. More coffee !
Breaking the realtime constraints also means that the app can have
different behaviours such as skipping frames. So it won't be processing
the same thing. In GridFlow/Linux, the normal behaviour is to never skip
frames, doing everything in slow motion, so if everything relies on the
logical clock, much everything will be the same, but in Gem, I think
there's a lot of frameskipping using the realtime clock (?).
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| Mathieu BOUCHARD ----- téléphone : +1.514.383.3801 ----- Montréal, QC
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