[PD] [PD-announce] Language Design / Conlang: do you know any examples in Sound Art or Arts in general?
Andy Farnell
padawan12 at obiwannabe.co.uk
Sat Jan 21 23:49:45 CET 2012
Actually I had a little play around with it since Matju made me
use mbrola
You need first to have all these installed
apt-get install mbrola mbrola-en1 apg sox espeak
espeak does TTS
mbrola is a more flexible phoneme engine
sox is an audio processing tool
apg is a pass generator that can make pronouncable words
then try
$ apg -m 3 -x 9 -a 0 -ML -E0123456789 -c zxcvbnm | tr '\n' ' ' | tee /dev/tty | espeak -v mb-en1 -s 50 | mbrola -f 0.4 -t 0.8 /usr/share/mbrola/voices/en1 - -.wav | sox --ignore-length -twav - -twav - reverse reverb 50 20 10 0 20 -6 reverse | aplay -f s16 -t wav -r 16000
cudens fop feopy camnomco cackla druweff boint
On Sat, 21 Jan 2012 14:11:49 +0100
massimiliano samsa <puredatamassimiliano at gmail.com> wrote:
> Hi, I'm going to do a project of language design for the Sound Design
> course of of my Art School.
> *Language Design* is the creation of an artificial language like it
> happens, for example, for the aliens of some sc-fi movies. (Famous examples
> are the aliens in District 9 and Chewbecca in Star Wars (of course ;)). It
> is also called "conlang" (constructed language).
> The final work should be some kind of a "speaking installation", where the
> speech generated is an artificial language interacting with the audience.
>
> My plans are to collect a database of sounds/phonems from human speeches of
> different languages, in addiction to synthetic sounds, and find a way to
> re-arrange them on the fly when triggered by an interaction with the
> audience, in order to create "sentences".
>
> *Besides the technical sides, my main focus now is to know examples of
> artificial language design in Sound Art or Arts in general.*
>
> No videogames or films involved ;)
>
> Any help or suggestion is much appreciated!!
>
> Max
--
Andy Farnell <padawan12 at obiwannabe.co.uk>
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