[PD] Keystone correction

Pagano, Patrick pat at digitalworlds.ufl.edu
Wed Mar 28 01:13:24 CEST 2012


Evtoolkit?


Patrick Pagano B.S.,M.F.A
Digital Media Engineer
UF Digital Worlds Institute
(352)294-2020


On Mar 27, 2012, at 6:18 PM, "Charles Goyard" <cg at fsck.fr> wrote:

> Hi Cyrille,
> 
> Cyrille Henry wrote:
>> you can render anything on a framebuffer, then using it as a texture to the polygon.
>> look at gem example:
>> Gem/examples/12.multi_screen_projection/02.nfp-help.pd
>> it's a bit more complex than what you want to do, but you'll may find it interesting.
> 
> Thanks, that's very helpful. Now I have a texture with an in-circle pix,
> and that texture is mapped into a polygon.
> 
> However, the result is a bit weird. It looks like the point of view is
> rotated by 90 degrees and with a bit angled Z-axis. I don't understand
> the camera object. How can I get back to something more frontal ?
> 
> Cheers,
> 
> -- 
> Charlot
> 
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