[PD] Keystone correction

Cyrille Henry ch at chnry.net
Wed Mar 28 17:08:26 CEST 2012


don't use a polygon, but a mesh_square or a curve3d.
c


Le 27/03/2012 11:21, Charles Goyard a écrit :
> Hi Cyrille,
>
> Cyrille Henry wrote:
>>
>> you have to manually adjust the position of the 4 vertices defining
>> the corned of the primitive in order to spacially adjust them.
>> then, you have to adjust the position of the teture in this point
>> (it's an option that you don't really need).  here it is adjusted in a
>> neutral position.
>
> Now, I have something almost working. The only thing is that my texture
> gets folded along a diagonal when I move the polygon vertices. Drawing
> the polygon as line shows the right trapeze.
>
> Also I don't understand why I need to rotate my texture along the Z axis
> to get it right.
>
> Attached is my patch, a sample texture and what I get on my screen.
> Please tell me what I did wrong.
>
> I use gem 0.93.3.
>
> Thanks,
>
> BTW we might meet tonight at Clement's :)
>
>
>
>
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