[PD] Update cyclone maintenance

Alexandre Torres Porres porres at gmail.com
Tue Feb 24 19:43:52 CET 2015


Another option is that we could just keep this somewhat different behaviour
that's also in the zexy objects, and just add the other 7. Those extra 7
could be in cyclone or maybe even in zexy, but that's up to the maintainers.

I would really like to collaborate though. I've been meaning to start
coding objects for a while, and this seems like a good motivation to start
doing it.

cheers

2015-02-24 14:35 GMT-03:00 Alexandre Torres Porres <porres at gmail.com>:

> > try loading the "hexloader" before accessing these objects, it might
> help.
>
> Yep, now it loads them all, thanks.
>
> So hmm, seems weird that it doesn't load on its own, but maybe I just wont
> bother to follow up with all the tech issues. But anyway, I'd like to know
> if there are any plans to get to a point where we could create these
> objects without this workaround... is it?
>
> So, getting back to the objects. From the 10 objects I pointed out (here
> below)
>
> [!-], [!-~], [!/], [!/~], [>~], [>=~], [<~], [<=~], [!=~] and [==~]
>
> We do have in fact only 3 in zexy (<~, >~, ==~), but their behaviour
> wouldn't count as proper max cloning, cause when you put a number argument
> in it, it only takes number data into the second inlet, while in Max it
> still allows an audio signal to come through.
>
> I think it's important to avoid redundancies, but I guess you can't avoid
> it if one is doing exact max clones of these 3 and the other 7 objects.
>
> I made one abstraction here for [>=~], find it attached. It works fine here
> in my computer even though it contains "weird and problematic" characters
> in its name.
>
> It doesn't work exactly like the max version though, cause that one works
> with a number argument that is ignored whenever there's a signal coming
> through (even if it is "0"). In order to do it like that, I guess you have
> to compile it as an object. For that matter, I started another thread,
> please check.
>
> thanks
>
> > PS: 0.42.5? wasn't that released 5 years ago,
> > and superceded 2 years ago by 0.43.4?
>
> PS response: Yeah, but I never adapted to 0.43.4, I felt it was buggy in a
> few ways. By the way, one of the issues was that many of my patches didn't
> work because of the [poltocar~] and [cartopol~] bug/problem I pointed out
> in this thread about maintaining cyclone. Moreover, I have a quite dense
> tutorial with over 200 examples now, and many of them used [cartopol~]...
> other patches wouldn't work for other reasons.
>
> I was expecting newer releases to fix this and other issues, but the
> development stopped and died completely... so...
>
> > it seems that Pd has a revolutionary fast
> > development cycle
>
> yeah, I beg to differ :)
>
>
>
> 2015-02-24 12:11 GMT-03:00 IOhannes m zmoelnig <zmoelnig at iem.at>:
>
> -----BEGIN PGP SIGNED MESSAGE-----
>> Hash: SHA256
>>
>> On 2015-02-24 15:50, Alexandre Torres Porres wrote:
>> >> &&~, ||~, <~, >~, ==~
>> >
>> > none of these are created in extended 0.42-5, were they added only
>> > in the latest version?
>>
>> no. zexy ships these objects for about 10 years or so (maybe longer).
>>
>>
>> there has been endless discussion about
>> - - object names containing special characters (like '|')
>> - - splitting multi-object libraries (like zexy) into single-object
>> binaries
>>
>> both are most likely related to your problems. please check the
>> archives on those issues (and let's not repeat themover).
>>
>> try loading the "hexloader" before accessing these objects, it might help.
>>
>> fgmasdr
>> IOhannes
>>
>> PS: 0.42.5? wasn't that released 5 years ago, and superceded 2 years
>> ago by 0.43.4? finally, it seems that Pd has a revolutionary fast
>> development cycle - at least compared to inertia of its users :-)
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