[PD] converting audio pulses to bang

tim vets timvets at gmail.com
Sat Apr 18 13:25:15 CEST 2015


or [edge~] ?

2015-04-18 8:30 GMT+02:00 Alexandros Drymonitis <adrcki at gmail.com>:

> Cant't you get bangs on attacks with [bonk~]? Or [threshold~]?
>
>
>
> > On 18 Απρ 2015, at 07:55, Alexandre Torres Porres <porres at gmail.com>
> wrote:
> >
> > Hi folks, I've been recently using CV from modular synths to control Pd,
> and they do send audio pulses for controls (bangs in Pd).
> >
> > I know Supercollider usually trigger processes with pulse audios in a
> similar manner, by the way, but I digress. That is to say that Pd mostly
> deals with control bang messages.
> >
> > So, getting to the point. I've been using the usual audio to control
> conversion, but at every sample to be really accurate and right on the
> spot. So I'm using [vsnapshot~] with very fast metro bang to get values all
> the time.
> >
> > I just think that this method is a bit clumsy or complicated. Maybe it
> could be achieved more simply. Maybe there could be an external that could
> bang at the exact same time as the output of an object like [impulse~], or
> an on/off message (1, 0) according to the output of a [train~] object. You
> know what I mean?
> >
> > cheers
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