[PD] Does Pd have a "sound"?

Alexandre Torres Porres porres at gmail.com
Tue Feb 16 15:45:36 CET 2016


yeah, just checked them and they sound quite the same now ;) I wonder how I
screwed up

2016-02-16 12:39 GMT-02:00 Matt Barber <brbrofsvl at gmail.com>:

> Yeah, the phase relationships didn't match those in the SC3 code. I'll
> send the updated patch when I can get to my computer.
> On Feb 16, 2016 9:36 AM, "Alexandre Torres Porres" <porres at gmail.com>
> wrote:
>
>> > OK, I had to adjust the Pd patch a little to get it to match the SC3
>> code.
>>
>> why? what do you mean? was it wrong?
>>
>> 2016-02-16 6:07 GMT-02:00 Matt Barber <brbrofsvl at gmail.com>:
>>
>>> OK, I had to adjust the Pd patch a little to get it to match the SC3
>>> code. I've made an A/B test: one is SC3 and the other is the matching Pd
>>> patch. See if you can tell which one is which, and why you answered the way
>>> you did. I went fast and made them 44.1kHz 16-bit; you'll have to live with
>>> it. :)
>>>
>>> On Mon, Feb 15, 2016 at 11:55 PM, Alexandre Torres Porres <
>>> porres at gmail.com> wrote:
>>>
>>>> correct code
>>>>
>>>> {VarSaw.ar(LFPulse.kr(1, 0, 0.3, 50, 50), 0, LFTri.ar(1, 0, 0.5,
>>>> 0.5))!2}.play
>>>>
>>>> 2016-02-16 2:54 GMT-02:00 Alexandre Torres Porres <porres at gmail.com>:
>>>>
>>>>> well, while we're at it, here's the patches for you to check and
>>>>> speculate :)
>>>>>
>>>>>
>>>>> SuperCollider Code;
>>>>> VarSaw.ar(LFPulse.kr(1, 0, 0.3, 50, 50), 0, LFTri.ar(1, 0, 0.5,
>>>>> 0.5))!2.play
>>>>>
>>>>> 2016-02-16 2:45 GMT-02:00 Matt Barber <brbrofsvl at gmail.com>:
>>>>>
>>>>>> If there is difference between the sound of [triangle~] and VarSaw,
>>>>>> it might actually be in the way phase is generated. The algorithms
>>>>>> themselves are pretty much the same, but while VarSaw makes its own
>>>>>> single-precision phase by simply subtracting 1 when an increment takes it
>>>>>> past 1.0 (using a conditional on each sample), [triangle~] is a waveshaper
>>>>>> that is fed phase. Pd's phasor is a little idiosyncratic, using a kind of
>>>>>> bit-hacking to unwrap phase (the Höldrich method), which is supposed to
>>>>>> perform a bit faster than a conditional, and it's inside not just [phasor~]
>>>>>> but all the oscillator objects. If I remember correctly it can be prone to
>>>>>> phase drift over time, but don't quote me on that.
>>>>>>
>>>>>> On Mon, Feb 15, 2016 at 11:24 AM, Alexandre Torres Porres <
>>>>>> porres at gmail.com> wrote:
>>>>>>
>>>>>>> I still believe differences between Pd and SC depend on other
>>>>>>> technical details than the ones presented, because similar objects like
>>>>>>> triangle~ and VarSaw will just sound quite differently, hence it may rely
>>>>>>> on subtleties inside the objects themselves. And I'm not talking about the
>>>>>>> "cultural" use which is something I believe makes quite a difference even
>>>>>>> in the Pd x Max world (when they both sound quite similar).
>>>>>>>
>>>>>>> cheers
>>>>>>>
>>>>>>> 2016-02-15 13:54 GMT-02:00 Andy Farnell <padawan12 at obiwannabe.co.uk>
>>>>>>> :
>>>>>>>
>>>>>>>>
>>>>>>>> Good list of technical peculiarities Claude. For me, the "sound" is
>>>>>>>> those
>>>>>>>> quirks combined with how Chris describes a "cultural" or
>>>>>>>> "contextual" use.
>>>>>>>> I used to be great at knowing the sound of software or hardware
>>>>>>>> sources
>>>>>>>> and could spot Reaktor, or a Roland analogue in moments. But
>>>>>>>> emulations
>>>>>>>> got better and my ears got older, and maybe I began to care less
>>>>>>>> about
>>>>>>>> implementation and more about artistic intent. As Chris says,
>>>>>>>> different tools tend to make you think and work in certain patterns,
>>>>>>>> and I think it is this more than anything that constitutes a
>>>>>>>> "sound".
>>>>>>>>
>>>>>>>> cheers
>>>>>>>> Andy
>>>>>>>>
>>>>>>>>
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>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
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