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<DIV><FONT face=Arial size=2>hello,</FONT></DIV>
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<DIV><FONT face=Arial size=2>i'm working on a project and need some
advice. in the gem_movie.pd, the example has the movie file textured onto
the <cube> object...</FONT><FONT face=Arial size=2>in a version of the
same project i'm working on, i used the <square> object onto which my file
is textured. However, ideally, i'd like the movie to retain its
shape. in the current version i'm working on, i have the <pix_movie>
object connected to a <polygon> with an argument of <4>.
the x y z coordinates are assigned so that z = 0. the problem is that when
i render, i can't get anything to show up on the screen. what am i doing
wrong? i'm including the video section of the program. any
help is greatly appreciated.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>also, is there a way to create a CASE like
statement in pd? i'm using <moses> at the moment, and it seems
awfully clunky. </FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>james</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
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<DIV><FONT face=Arial size=2>#N canvas 130 98 600 500 10;<BR>#X msg 322 41
bang;<BR>#X floatatom 110 127;<BR>#X msg 371 39 stop;<BR>#X obj 321 66 metro
1000;<BR>#X obj 110 100 random 255;<BR>#X floatatom 86 267;<BR>#X obj 86 241 +
1;<BR>#X msg 90 184 bang;<BR>#X obj 86 215 float;<BR>#X obj 110 153 moses
100;<BR>#X msg 128 268 0;<BR>#X msg 144 128 0;<BR>#X text 220 4 February 20 \,
2000::simulates sensors;<BR>#X floatatom 361 217;<BR>#X obj 361 191 + 1;<BR>#X
msg 365 134 bang;<BR>#X obj 361 165 float;<BR>#X msg 403 218 0;<BR>#X obj 366
104 moses 200;<BR>#X floatatom 456 219;<BR>#X obj 456 193 + 1;<BR>#X msg 460 136
bang;<BR>#X obj 456 167 float;<BR>#X msg 498 220 0;<BR>#X obj 461 106 moses
255;<BR>#N canvas 213 32 608 494 video 0;<BR>#X msg 51 32 1;<BR>#X msg 59 68
0;<BR>#X msg 101 41 create;<BR>#X msg 102 87 destroy;<BR>#X obj 223 61
gemhead;<BR>#X floatatom 351 135;<BR>#X obj 351 104 counter 0 85;<BR>#X msg 351
27 1;<BR>#X msg 386 26 0;<BR>#X obj 351 67 metro 50;<BR>#X text 392 135 control
which frame;<BR>#X msg 287 196 0 0 0;<BR>#X msg 305 294 600 400 0;<BR>#X msg 305
261 0 400 0;<BR>#X msg 298 228 600 0 0;<BR>#X msg 110 128 dimen 600 400;<BR>#X
msg 11 121 border 0;<BR>#X obj 219 320 polygon 4;<BR>#X obj 223 167 pix_movie
homer.avi;<BR>#X obj 42 157 gemwin;<BR>#X connect 0 0 19 0;<BR>#X connect 1 0 19
0;<BR>#X connect 2 0 19 0;<BR>#X connect 3 0 19 0;<BR>#X connect 4 0 18 0;<BR>#X
connect 5 0 18 1;<BR>#X connect 6 0 5 0;<BR>#X connect 7 0 9 0;<BR>#X connect 8
0 9 0;<BR>#X connect 9 0 6 0;<BR>#X connect 11 0 17 1;<BR>#X connect 12 0 17
4;<BR>#X connect 13 0 17 3;<BR>#X connect 14 0 17 2;<BR>#X connect 15 0 19
0;<BR>#X connect 16 0 19 0;<BR>#X connect 18 0 17 0;<BR>#X restore 12 22 pd
video;<BR>#N canvas 0 0 600 400 audio 0;<BR>#X restore 13 47 pd audio;<BR>#X obj
7 300 moses 20;<BR>#X obj 71 300 moses 40;<BR>#X obj 135 300 moses 60;<BR>#X obj
198 300 moses 80;<BR>#X obj 261 300 moses 100;<BR>#X obj 225 239 select
100;<BR>#X connect 0 0 3 0;<BR>#X connect 1 0 9 0;<BR>#X connect 2 0 3 0;<BR>#X
connect 3 0 4 0;<BR>#X connect 4 0 1 0;<BR>#X connect 5 0 27 0;<BR>#X connect 6
0 5 0;<BR>#X connect 6 0 8 1;<BR>#X connect 6 0 32 0;<BR>#X connect 7 0 8
0;<BR>#X connect 8 0 6 0;<BR>#X connect 9 0 7 0;<BR>#X connect 9 1 18 0;<BR>#X
connect 10 0 5 0;<BR>#X connect 11 0 1 0;<BR>#X connect 14 0 13 0;<BR>#X connect
14 0 16 1;<BR>#X connect 14 0 32 0;<BR>#X connect 15 0 16 0;<BR>#X connect 16 0
14 0;<BR>#X connect 17 0 13 0;<BR>#X connect 18 0 15 0;<BR>#X connect 18 1 24
0;<BR>#X connect 20 0 19 0;<BR>#X connect 20 0 22 1;<BR>#X connect 20 0 32
0;<BR>#X connect 21 0 22 0;<BR>#X connect 22 0 20 0;<BR>#X connect 23 0 19
0;<BR>#X connect 24 0 21 0;<BR>#X connect 27 1 28 0;<BR>#X connect 28 1 29
0;<BR>#X connect 29 1 30 0;<BR>#X connect 30 1 31 0;<BR>#X connect 32 0 2
0;<BR></FONT></DIV>
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