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<DIV></DIV>>From: IOhannes zmoelnig <ZMOELNIG@IEM.KUG.AC.AT>
<DIV></DIV>>To: chris clepper <CCLEPPER@ARTIC.EDU>
<DIV></DIV>>CC: "Dupras, Martin" <MARTIN.DUPRAS@UWE.AC.UK>, PD-list@iem.kug.ac.at
<DIV></DIV>>Subject: Re: [PD] Gem "model" object
<DIV></DIV>>Date: Mon, 18 Nov 2002 19:02:24 +0100
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<DIV></DIV>>chris clepper wrote:
<DIV></DIV>>>the Wavefront .obj models do not have any support for this type of
<DIV></DIV>>>movement. the only way to get such a feature in GEM is to support
<DIV></DIV>>>a different model format. two things have been suggested to me:
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<DIV></DIV>>i have once experimented with libCAL3D (which is for Character
<DIV></DIV>>Animation Library).
<DIV></DIV>>Of course, you can hardly make your own models (i think there is a
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<P>>3DS-plugin) </P>
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<P>i know that we non-devs always just want and want and want....... but if it would be possible to "implement" this libCAL3D in GEM...... would be a very nice thing. </P>
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