#N canvas 644 320 662 530 12; #X obj 23 108 snapshot~; #X obj 42 72 metro 1000; #X obj 23 136 change; #X obj 23 162 t b; #X obj 23 224 delay 3000; #X msg 23 316 \; pd dsp 0 \; pd dsp 1; #X obj 38 189 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 23 19 osc~ 0.1; #X obj 42 45 loadbang; #X text 117 102 the output of the snapshot should change every 1000ms unless audio is off.; #X text 118 185 bang every 1000ms when audio is on; #X text 116 335 restart if audio stuck; #X text 122 15 osc~ output value only if audio is on; #X text 117 211 test if audio is still on (a bang restart the delay to 3000ms \, so the delay output a bang only if it does not receive input for 3000 ms \, i.e only if audio stop); #X obj 57 284 loadbang; #X msg 96 408 \; pd dsp 0 \;; #X text 186 417 try this : audio sould restat in 3000ms; #X connect 0 0 2 0; #X connect 1 0 0 0; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 4 0 5 0; #X connect 7 0 0 0; #X connect 8 0 1 0; #X connect 14 0 5 0;