<br><br><div><span class="gmail_quote">On 5/10/06, <b class="gmail_sendername">Alexandre Quessy</b> &lt;<a href="mailto:listes@sourcelibre.com">listes@sourcelibre.com</a>&gt; wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hem, which red book ? sorrry.</blockquote><div><br><a href="http://glprogramming.com/red/chapter06.html">http://glprogramming.com/red/chapter06.html</a><br><a href="http://www.amazon.com/gp/product/0321335732/ref=pd_lpo_k2a_2_txt/104-4458908-8600756?%5Fencoding=UTF8">
http://www.amazon.com/gp/product/0321335732/ref=pd_lpo_k2a_2_txt/104-4458908-8600756?%5Fencoding=UTF8</a><br>&nbsp;<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
So, if I understand well : &quot;Transparency is best implemented using<br>blend function (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) with primitives<br>sorted from farthest to nearest.&quot;&nbsp;&nbsp;?</blockquote><div><br>Good luck on that primitive sorting in GEM. 
<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Taken from <a href="http://www.mevis.de/opengl/glBlendFunc.html">http://www.mevis.de/opengl/glBlendFunc.html
</a></blockquote><div><br>That would be the spec out of the Blue Book.<br><br>cgc<br></div><br></div>