Hello,<br> your attached patch doesn't crash pd, it just seems to work even if I don't know yet what to do with it, because I would like to open an image file for texturing<br> the openGL geos.<br> <br>I might have been confused during all the tests I've done because [GEMglLoadName] doesn't crash.<br> <br> I also believed that glLoadName could solve this image loading for <br> glBindTexture problem, but apparently it's related to something else.<br> <br>[GEMglGenTexture] crashes after object creation with the patch I have attached (I've added a "_" to not crash).<br> <br> Without having any GEM documentation for openGL huge set of functions,<br> it's very difficult to find out how to make them working,<br> then I am trying to follow openGL scripting tutorials and re-interpret them<br> with GEM objects.<br> <br> This method often brings some errors,<br> and these errors are making harder to do something expected.<br> <br> I am
suspecting that GEM is able to change openGL configuration,<br> is that right?<br> <br> It would be very sympathic to have a place where we could share openGL<br> patches, or a cvs folder, or a more consistent openGL folder in GEM doc...<br> <br> I am using the last windows version of gem, downloaded from official site,<br> and didn't make some tests yet with the linux version.<br> <br> Also if any developper of Win32 last version of GEM is reading,<br> [hsv2rgb] doesn't work anymore.<br> <br> many thanks for the attention, and for the attached patch.<br> <br> Patco.<br><br><b><i>james tittle <tigital@mac.com></i></b> a écrit :<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> On Jul 11, 2006, at 4:15 AM, patco wrote:<br><br>> I am trying to use [GEMglBindTexture] for texturing but the <br>> associated GL objects doesn't work with the last GEM version for <br>>
windows:<br>><br>> GEMglLoadName crashes<br>><br>> GEMglGenTextures crashes<br>><br>> then I don't understand how to associate an image<br>> to texture integer in second input of glBindTexture.<br>><br>> Any help appreciated<br><br>...which version of Gem are you using? GEMglLoadName doesn't crash <br>with cvs, but nothing has changed with that object since it was first <br>committed, I think...I've attached a small patch that worked here...<br><br>...as far as GEMglGenTextures, I'll look into that (don't have time <br>to try it out right now)<br><br></blockquote><br><p> 
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