Hello,<br><br><b><i>chris clepper <cgc@humboldtblvd.com></i></b> a écrit :<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;">>I don't think it is possible to texture a bitmap using the GEMgl<br> <br> That's a bad new...<br> <br>>objects since there is no way to pass a pointer to the pixels. Why<br>>not use pix_texture instead?<br> <br> *sinic mode on*<br> Maybe because it was not difficult enough?<br> *sinic mode off*<br> <br> I've just tried [pix_texture] and it seems to change slightly the color of the vertexes, I will try to find the functions to add for drawing correctly<br> the image...<br> <br> I've attached the test I've made with [pix_image]<br><br><br> </blockquote><br><p> 
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