<br><br><b><i>james tittle <tigital@mac.com></i></b> a écrit :<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;">>use [pix_image] & [pix_texture] <br>>for that...<br><br> Yeah, that's it!!<br><br><br>>...well, there are two example patches in examples/09.openGL, but we <br>>sure could use more...I've often wanted to create something like a <br>>port of the "nehe" tutorials, but just haven't gotten around to <br>>it...<br> <br> >...I've always thought that this is a very powerful side of GEM, but <br> >it's true that it's under-documented...but then Gem in general is <br> >under-documented, and it's a big to-do for us...of course, any help <br> >is welcome!<br> <br> I would be glad to add some other examples...like the simple buffering patch sent yesterday to the list, and maybe some others I am preparing.<br> <br> Also a sharing project where we
could find usefull patches that handle openGL like Cyrille Henry's v33.livewavedisplay, or the sx part of Chris's "s-abstraction" might be interesting.<br> <br> <br> <br> >Ultimately, the best documentation for gem's opengl functions is <br>>the "red book": you won't get far without knowing the basics of Open <br>>GL, and it's really well written...<br> <br> That's very good indeed, I am actually reading it and testing functions they are explaining.<br> <br><br>>the other objects in Gem can <br>>perhaps best be viewed as "shorthand": they provide simplified, <br>>abstracted interfaces to a whole series of typical graphics tasks, <br>>like opening media (images, movies, models, shaders, etc.) and <br>>setting up texturing and viewpoints...<br> <br> I am trying to make a prototype of a GOP that would handle openGL parameters, it is actually used just for testing, it's attached...<br> It's not a very elegant patching for
the moment and could be made with dynamic patching and [sssad] rather, but that solution has been easier to imagine,<br> comments welcomed, :-).<br> <br> patco<br> <br> <br><br><br></blockquote><br><p> 
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