<br><br><b><i>Mathieu Bouchard <matju@artengine.ca></i></b> a écrit :<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> On Thu, 13 Jul 2006, patco wrote:<br>> yukio <yukio_mishima @fastmail.fm=""> a écrit : hi , in some tradicional 3d software like 3d studio max and cinema4d<br>> theres a fuction called boolean that enable for example substract areas<br>> from a 3d object using another ..... for example if you have 2 spheres ,<br>> you can use one to substract an area of the second one, you can also add<br><br>> Hello, [pix_mask] might be what you are looking for,<br>> You can find a gem exemples in >gem/exemples/04.pix/13.maskDancer.pd<br><br>>Excuse me. What's the link between what you suggest, and what was >asked?<br><br> Hello,<br> I was confusely thinking that we could try to replace an area of a<br> geometrical object with another with modifying the
texture of both,<br> and assembling them,<br> or adjusting the alpha values for doing a similar effect.<br> But I've seen through some tests that this is maybe too tricky (for me at least and others certainly...),<br> and thought after that there might exist easier solutions,<br> like the one suggested which uses openGL functions dynamicaly.<br> <br> Also, the GEM shortands are often cpu wizer than many openGL<br> fiddlings, some GEOs has just to be reviewed in my perspective,( but I might be wrong again) to be a lot more usefull for<br> 3D animating, like [polygon] or [curve3D] and having the possibility<br> of interpreting vertices list from .obj files<br> to put the points coordinates of these objects, still dynamicaly, but cpu<br> wizer than triggering with [gemhead] an [until] that bangs an huge list of vertices and faces coordinates (and I didn't see the interest<br> of doing it in fact).<br> <br> <br>
Patco.<br> <br> <br> </yukio_mishima></blockquote><br><p> 
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