Hello<br> I've made a patch that creates GEMglvertex3f dynamicaly, it's attached,<br> and needs a little fix I didn't have time to do (it's about attributing default coordinates).<br> Do you think it's a good idea? Anyone did this before?<br> In other words, am I loosing my time with making these kinds of abstractions?<br> <br> Patco.<br><br><b><i>Alexandre Quessy <listes@sourcelibre.com></i></b> a écrit :<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> Hi, <br><br>A good idea would be to make a library of Gem abstractions using openGL functions, dynamic objects creation and the [repeat] and [any] objects.<br><br>Then, we could use lists of 3D vectors, do arithmetics on them, and render it at the end of the chain. <br><br>Such a library could be named extensions/dyngems. Any people in the room wants to work on this ?<br><br><br>-- <br>Alexandre Quessy<br><a
href="http://alexandre.quessy.net">http://alexandre.quessy.net</a> <br><br><br><br><div><span class="gmail_quote">On 7/13/06, <b class="gmail_sendername">james tittle</b> <<a href="mailto:tigital@mac.com">tigital@mac.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> hi,<br><br>On Jul 13, 2006, at 5:33 AM, yukio wrote:<br><br>> hi , in some tradicional 3d software like 3d studio max and cinema4d<br>> theres a fuction called boolean that enable for example substract<br>> areas <br>> from a 3d object using another ..... for example if you have 2<br>> spheres ,<br>> you can use one to substract an area of the second one, you can<br>> also add<br>> 2 3d object or visualize just the intersection of both objects..... <br>> my question is .. is it possible to make something like this in Gem<br>> with<br>> geos?<br>> for
example substracting an area of a geo with a second one?<br><br>...what your looking for is called "constructive solid geometry" (1), <br>and it's not natively supported in GEM: in general, GEM's strengths<br>are not as a traditional "modeler"...GEM allows fairly low-level<br>access to 3D OpenGL operations which could be used to create your own <br>CSG patches, but you'd have to do the math for the primitives and<br>intersecting in pd, and then use GEM to upload the vertices and view...<br><br>james<br><br>_______________________________________________<br><a href="mailto:PD-list@iem.at"> PD-list@iem.at</a> mailing list<br>UNSUBSCRIBE and account-management -> <a href="http://lists.puredata.info/listinfo/pd-list">http://lists.puredata.info/listinfo/pd-list</a><br></blockquote></div><br><br clear="all"><br> _______________________________________________<br>PD-list@iem.at mailing list<br>UNSUBSCRIBE and account-management ->
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