Hello,<br> <br> In reply to:<br> <br> ><br> >Hi,<br> > What are the inlet value arguements for pix_coordinate?<br> <br> in documentation of gem you have an help file for [pix_coordinate]<br> <br> I guess that each pair of number is corresponding to a corner of the image texture, with observing how the image is moving when we change coordinates values,<br> <br> , in openGL alternative there is a big bunch of options's choices about how applying the texture image on a vertex.<br> <br> >As anyone had<br> >experience loading .mtl files with their .obj ? What I really want to<br> >know is how to save my models out of Maya with their uv's unwrapped so<br> >that I can use texture maps. Also is it possible to export rigged<br> >models?<br> <br> You could try to interpret values given by .mtl files with pd objects, <br> [colorRGB] , [alpha] , [pix_texture] and [pix_coordinate]<br> <br> <br> Patco.<br> <br>
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