Hello,<br> <br> In fact I don't really get what you are expecting from [text3d],<br> maybe something like [makefilename %d] before sending the value to the gem text box...?<br> I just wanted to add a parenthesis:<br> <br> during some tests with the GEM's [text] objects,<br> I've observed that performances are increased when using a different [text] object<br> for each character than sending a long string of character to one any of the three GEM's [text] object. <br> <br> Patco.<br> <br><br><b><i>David Plans Casal <main@davidcasal.com></i></b> a écrit :<blockquote class="replbq" style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"> Hello all,<br><br>I've just been given a project where I have to display iterative <br>zeros (and after the other, every second) on a screen unless <br>something happens, in which case I need to display a 1 and stop. I <br>can display text using Gem's [text3d]
object, but although the <br>example patch displays one bit of text at a time, it seems the object <br>won't append text.<br><br>Am I wrong? Can anyone think of another, easy way to iterate and <br>append text on a Gem screen, or otherwise?<br><br><br> </blockquote><br><p> 
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