Peter! You're the man. That opens so many possibilities for me. Thanks! Always wondered what the difference was there.<br><br>I will look into vasp.<br><br>Kevin<br><br><div><span class="gmail_quote">On 12/25/06, <b class="gmail_sendername">
Peter Plessas</b> <<a href="mailto:plessas@mur.at">plessas@mur.at</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi Kevin,
<br><br>i think you are getting dropouts when using arrays since the graphical<br>data in the array object is being updated. Use the [table] object (which<br>is the same as an array, but without the graphical display right
<br>visible. The waveform is accessible once you double-click it).<br><br>Using arrays/tables you can also loop backwards, which is not possible<br>using delread/write.<br><br>So you would have to write into an array cyclically (phasor~ is your
<br>friend here), and read at the same position, feeding back the audio<br>signal from the tabread to tabwrite, thus creating a loop.<br><br>You would have to force pd to do this one after the other ("order<br>forcing") by putting the into a subpatch each, and connect those
<br>subpatches via audio patch cords. (there is also something on this topic<br>in the help patches in you doc folder i think).<br><br>Once you got this working, don't forget to check out the "vasp" library!
<br><br>Good luck,<br><br>Peter<br><br>Kevin McCoy wrote:<br>> Hello listy,<br>><br>> A lot of my friends play instruments I would like to process in<br>> realtime. I<br>> understand that one popular approach is with delay objects. At first I was
<br>> wondering if there was a special array that didn't give dropouts when it<br>> was<br>> rewritten in realtime. I don't think there is?<br>><br>> But similar things could be accomplished if there was a way to access a
<br>> [delaywrite~] buffer as dynamically as you can an array. One example would<br>> be reading the buffer backwards?<br>><br>> I'm eventually looking to build something similar to one of those Boss<br>> Loopstations where you can overdub, reverse, etc in realtime.
<br>><br>> Granted, I know next to nothing about how these things are actually coded<br>> inside, but I thought I would pose the question and ask for ideas.<br>><br>> Thank you!<br>> Kevin<br>><br>>
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