Derek,<br><br>Thanks for the patch - looks good. I'm also looking to do overdubs. The pitch shift and granulation are nice features that I think I will add into mine as well (by the way, I learned a lot from your particle chamber patch - thanks for that). I'm also thinking of setting up a bank of filenames to save/load loops. I will add a GUI and link to the patch when I get close to a working version.
<br><br>Kevin<br><br><div><span class="gmail_quote">On 12/26/06, <b class="gmail_sendername">Derek Holzer</b> <<a href="mailto:derek@umatic.nl">derek@umatic.nl</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
For usage notes, see:<br><br><a href="http://lists.puredata.info/pipermail/pd-list/2006-02/035619.html">http://lists.puredata.info/pipermail/pd-list/2006-02/035619.html</a><br><br>best,<br>d.<br><br>Derek Holzer wrote:<br>
> Hi Kevin,<br>><br>> I didn't implement reverse here, but it does cover quite a few other<br>> live-looping possibilities (granulation, pitch shift...):<br>><br>> <a href="http://lists.puredata.info/pipermail/pd-list/2006-02/035624.html">
http://lists.puredata.info/pipermail/pd-list/2006-02/035624.html</a><br>><br>> Let me know if it doesn't make sense... some day I'll clean it up for<br>> proper release.<br>><br>> best,<br>> d.<br>
><br>> Kevin McCoy wrote:<br>>> Hello listy,<br>>><br>>> A lot of my friends play instruments I would like to process in<br>>> realtime. I understand that one popular approach is with delay<br>
>> objects. At first I was wondering if there was a special array that<br>>> didn't give dropouts when it was rewritten in realtime. I don't think<br>>> there is?<br>>><br>>> But similar things could be accomplished if there was a way to access
<br>>> a [delaywrite~] buffer as dynamically as you can an array. One<br>>> example would be reading the buffer backwards?<br>>><br>>> I'm eventually looking to build something similar to one of those Boss
<br>>> Loopstations where you can overdub, reverse, etc in realtime.<br>>><br>>> Granted, I know next to nothing about how these things are actually<br>>> coded inside, but I thought I would pose the question and ask for ideas.
<br>>><br>>> Thank you!<br>>> Kevin<br>>><br>>><br>>> ------------------------------------------------------------------------<br>>><br>>> _______________________________________________
<br>>> <a href="mailto:PD-list@iem.at">PD-list@iem.at</a> mailing list<br>>> UNSUBSCRIBE and account-management -><br>>> <a href="http://lists.puredata.info/listinfo/pd-list">http://lists.puredata.info/listinfo/pd-list
</a><br>><br><br>--<br>derek holzer ::: <a href="http://www.umatic.nl">http://www.umatic.nl</a><br>---Oblique Strategy # 83:<br>"How would someone else do it?"<br></blockquote></div><br><br clear="all"><br>--
<br>"[D]aily life [is] a theatrical landscape in which 'everyone has their price,' God (via televangelism) and happiness (smile buttons) become commodities, radio stations say they love you, and detergents have compassion for your hands.