One word: WOW!<br><br>This, against any common sense actually worked. On Ubuntu Hoary running on the 100% same hardware and the *same* pd software revision this was not needed. Now suddenly this is required, go figure. More so, given that e-mails on various lists asking about this go back to mid-2005, none of which were apparently solved...
<br><br>So, in short for Studio and others to try out:<br><br>1) Start the examples/Gem/04.Video/00.SimpleVideo.pd<br>2) Change device message to "/dev/dv1394/0" or if you have dv1394-0 device, then to "/dev/dv1394-0"
<br>3) Change "driver 0" to "driver 1"<br>4) add a message to pix_texture "mode 0"<br>5) depending upon your type of camera you may also need to use "mode NTSC"<br><br>Click on mode (if needed), then driver, then device, then on the newly added mode, and then finally create gemwin and turn on rendering. You should now have a working dv feed!
<br><br>Kudos to Chris for solving the riddle! I am still a bit confused why this is necessary (mode deals with "rectangle texturing" but since I was using the same version of pd/gem before and it worked without it, this is still IMHO very curious).
<br><br>Best wishes,<br><br>Ico<br><br><div><span class="gmail_quote">On 12/31/06, <b class="gmail_sendername">chris clepper</b> <<a href="mailto:cgclepper@gmail.com">cgclepper@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
send 'mode 0' to pix_texture?<div><span class="e" id="q_10fd775f7eda1d7d_1"><br><br><div><span class="gmail_quote">On 12/30/06, <b class="gmail_sendername">Ivica Ico Bukvic</b> <<a href="mailto:ico.bukvic@gmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">
ico.bukvic@gmail.com</a>> wrote:</span>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Well, here are my latest findings. I just spent 2 days trying to hack the<br>dvgrab app (available from Kino, talks to devices via userland) and somehow
<br>merge it with Gem. I am pleased to report that the hackathon was successful<br>but the results were surprisingly the same as before (talk about the DOH!<br>moment). However, I did discover that actually both before and now the video
<br>feed *was* working. It is however as if the entire texture in Gem is<br>covering either really small area (i.e. one pixel) or had some kind of<br>mangled data that remained for the most part black. How do I know this? When
<br>I flickered with my hand in front of the camera and/or made drastic changes<br>in lighting/exposure, there was slight change in color of the overall<br>texture.<br><br><br></blockquote></div><br>
</span></div></blockquote></div><br>