In part 4 you demonstrate uv mapping with a bitmap. Have you successfully got those uv mapped bitmaps onto geometry within gem? Do you just include the bmp in the same folder with the obj and mtl?<br><br>
<div><span class="gmail_quote">On 3/2/07, <b class="gmail_sendername">Malte Steiner</b> &lt;<a href="mailto:steiner@block4.com">steiner@block4.com</a>&gt; wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">I made a while ago a 4 part wingstutorial which might help. Wings is<br>great for lowpoly modelling , read realtime 3D objects.
<br><br><a href="http://www.block4.com/index.php?id=65">http://www.block4.com/index.php?id=65</a><br><br>Cheers,<br><br>Malte<br>--<br>Malte Steiner<br>media art + development<br>-www.block4.com-<br><br>next events:<br>2.3
. DJ together with Xyramat at The Thing Party, Buttclub Hamburg<br><br>_______________________________________________<br><a href="mailto:PD-list@iem.at">PD-list@iem.at</a> mailing list<br>UNSUBSCRIBE and account-management -&gt; 
<a href="http://lists.puredata.info/listinfo/pd-list">http://lists.puredata.info/listinfo/pd-list</a><br></blockquote></div><br><br clear="all"><br>-- <br>B~<br><a href="http://www.cypod.co.nr">www.cypod.co.nr</a>