draw fill is not the best drawing mode for the cube.&nbsp; Try draw quads.<br><br><div><span class="gmail_quote">On 3/7/07, <b class="gmail_sendername">Claude Heiland-Allen</b> &lt;<a href="mailto:claudiusmaximus@goto10.org">claudiusmaximus@goto10.org
</a>&gt; wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi list,<br><br>I&#39;m having issues with cubes in Gem, it appears that [cube] is broken in
<br>some way, with polygons in the wrong places.&nbsp;&nbsp;See:<br><br><a href="http://claudiusmaximus.goto10.org/gallery/coding/d01234/rev215-broken-cube.png">http://claudiusmaximus.goto10.org/gallery/coding/d01234/rev215-broken-cube.png
</a><br><br>I&#39;m using [repeat] and switching the same [cube] object between &quot;draw<br>line&quot; and &quot;draw fill&quot; multiple times each frame, could this be the<br>source of the issue?<br><br>Screenshot of the patch is here:
<br><br><a href="http://claudiusmaximus.goto10.org/gallery/coding/d01234/rev215-weird-texturing-patch.png">http://claudiusmaximus.goto10.org/gallery/coding/d01234/rev215-weird-texturing-patch.png</a><br><br><br>I&#39;m using Gem from CVS (a couple of weeks old), and ATI Mobility Radeon
<br>9700 proprietary drivers.<br><br><br>Any ideas?<br><br><br>Claude<br>--<br><a href="http://claudiusmaximus.goto10.org">http://claudiusmaximus.goto10.org</a><br><br><br><br>_______________________________________________
<br><a href="mailto:PD-list@iem.at">PD-list@iem.at</a> mailing list<br>UNSUBSCRIBE and account-management -&gt; <a href="http://lists.puredata.info/listinfo/pd-list">http://lists.puredata.info/listinfo/pd-list</a><br></blockquote>
</div><br>