<div><span class="gmail_quote">On 6/30/07, <b class="gmail_sendername">Hans-Christoph Steiner</b> <<a href="mailto:hans@eds.org">hans@eds.org</a>> wrote:</span>
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<div>Do you know of any example patches for varying geometries using shaders in Gem? I'd like to see that kind of stuff.</div></div></div></blockquote>
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<div>The shaders Cyrille posted includes one that deforms geometry. I think I have one that does the same as the [newWave] object but that requires uploading a mesh using a vertex_array object or a premade model.</div>
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<div>With so much interest in shaders we will have to consider some objects to facilitate getting large amounts of geometry up to the GPU.</div><br> </div>