<br><br><div><span class="gmail_quote">On 7/24/07, <b class="gmail_sendername">Matteo Sisti Sette</b> <<a href="mailto:matteo.sistisette@email.it">matteo.sistisette@email.it</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>When the error message "GL: out of memory" appears on the PD output window,<br>does it mean that it has run out of computer RAM, or is it the graphics<br>card's memory?</blockquote><div><br>The GL documentation is unclear on which. The official word is here:
<br><br><a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetError.xml">http://www.opengl.org/sdk/docs/man/xhtml/glGetError.xml</a><br><br><br> There is not enough memory left to execute the command.
<br> The state of the GL is undefined,<br> except for the state of the error flags,<br> after this error is recorded."<br><br><br>You can easily check main memory usage with top or Window's process manager thingy. I have tested OSX extensively enough to say that pix_film/movie are extremely unlikely to leak memory. WIndows is less tested but it should run for days or weeks constantly loading and unloading movies (36 days is the longest I have gotten a WinXP machine to run without something going wrong).
<br><br></div>Texture VRAM should be paged out to main memory if the card if full and performance will suffer greatly when this happens. If you have a system with shared CPU and GPU memory then that could be a problem too.
<br><br>You have not said what OS and hardware you have, which would be very helpful.<br></div><br>