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Hi Malte,<br>
<br>
that's right, Intel GMA 950 provides some API support (including openGL 1.4).<br>
GEM runs without any problems.<br>
It's still strange that I can't enable GL_Multisampling or any kind of smoothing<br>
in GEM on the Macbook ---> and anti-aliasing with [text2d] works. <br>
Anyone knows if there's the same logic behind text- and polygon-smoothing?<br>
<br>
[FSAA $1( just seems to work with nVidia-gfx-cards...<br>
http://lists.puredata.info/pipermail/pd-list/2005-03/026210.html<br>
<br>
I'd be happy about any hints!<br>
Cheerio<br>
Jan<br><br><br>> > As far as I know, Intel graphics dont support OpenGL, which is required<br>> > for Gem to function.<br>> > <br>> Can't be, hopefully. Intel is one of few, I think even the only one, who <br>> provides open sourced drivers for Linux which also supports hardware <br>> accelerated 3D through OpenGL and there is a similar situation on OSX. <br>> The Intel chip is in the Mac Minis and Mac Books and at least games are <br>> reported to run on that computers. Not all OpenGL operations (like <br>> vertex shaders) are done in the graphic hardware of the 950 chip indeed, <br>> so the performance is less then Nvidia or Ati, but Intel improved that <br>> with the next generation of graphic chips, X3000 and onwards are more <br>> desirable.<br>> <br>> Cheers,<br>> <br>> Malte<br>> <br><br><br><br /><hr />Connect to the next generation of MSN Messenger <a href='http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=wlmailtagline' target='_new'>Get it now! </a></body>
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