# Hi Andy,<br># There is a abstraction "citpit" I made in the attachment to produce glitch sounds. ("cit" and "pit" is the sound of glitch in Turkish :) ) It's an audio object which outputs 0 all the time. But when you bang it, it outputs 1's for N samples long. It gives a barrier function.
<br># When you let N=1 by putting 1 to its second inlet, it becames a dirac function. (Err... Not dirac but Kronecker Delta really, Dirac gives not 1 but infinity)<br># Hope this helps...<br>-uğur-<br><br><div class="gmail_quote">
On Nov 16, 2007 11:23 PM, Andy Farnell <<a href="mailto:padawan12@obiwannabe.co.uk">padawan12@obiwannabe.co.uk</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
The [dirac~] object generates a unit impulse (at the sample position given by<br>its input)<br><br>I'm trying to think of simple ways to do it in plain vanilla. Frank gave a one way before,<br>differentiating a step impulse with [rzero~], can anyone think of other ways (I'm sure
<br>there's more than one)<br><br>cheers,<br><br>Andy<br><font color="#888888"><br>--<br>Use the source<br><br>_______________________________________________<br><a href="mailto:PD-list@iem.at">PD-list@iem.at</a> mailing list
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