hi lis<br>this is a big discussion :)<br>im a long term pd user, and no max user<br>I vote YES for the segmented patchcords.<br>i belive that it is not good to use them ALWAYS but i came i the situatuon when they come in handy
<br>and the user have a chance to choose... if you dont like them do not use them :-), if you need them, they are there.<br>so i hope to see them soon in PD...<br><br>greets, n<br><br><div class="gmail_quote">On Dec 6, 2007 4:58 AM, Michal Seta <
<a href="mailto:mis@artengine.ca">mis@artengine.ca</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d">On Dec 4, 2007 10:09 AM, marius schebella <
<a href="mailto:marius.schebella@gmail.com">marius.schebella@gmail.com</a>> wrote:<br>> a big problem in max is that there is no undo for segmented patchcords.<br>> once segmented, you can only delete them and redraw to make them not
<br>> segmented.<br><br></div>That's not true. Ctl-click on a segmented patchcord, unsegments it.<br>I found this "shortcut" by mistake once. Caveat, it does not work on<br>all segemented patchcords. IIRC it works if the patchcord has a
<br>minimum of 2 "knees". Or something like that (my max demo expired a<br>while ago).<br><br>./MiS<br><div><div></div><div class="Wj3C7c"><br>_______________________________________________<br><a href="mailto:PD-list@iem.at">
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