Now there's an idea! If some donations could be had to offer up bounty money, I'd say<br>a few more of us would be inclined to pitch in. Also, has pd been in the Goggle Summer of Code?<br>... I'm unfamiliar with the dev setup but have there been any "coding camps" where people get
<br>together to just implement something, just do it for like a weekend? It is always nice to tackle a problem<br>with someone to bounce ideas off of in person. <a href="http://Couchsurfing.com">Couchsurfing.com</a>, an online lend-your-couch travel
<br>networking collective, has a week long code session every 6 months I believe. Of course the participants get<br>a free place to stay, etc but I don't see how something like that couldn't be sponsored for pd.<br>
<br>Personally, I'd like to jump into some pd dev but I am no so sure where to start where it would be most effective (other then segmented patch cords :P).<br><br>>>i read your mail as a pledge for a bounty system - is that right?
<br><br>>>Am 06.12.2007 um 20:08 schrieb Kyle Klipowicz:<br><br>> And this is precisely the unfortunate reason why the open source world<br>> will (almost) always lag behind the commercial world of consumer<br>
> software. When developers make their bread and butter based upon if<br>> the consumer buys, they're more likely to pay attention to and<br>> implement the wishes of their users. Take Ableton. They actively parse
<br>> their online forums for feature requests...and then implement them<br>> when a critical mass is reached.<br>><br>> There are some exceptions in the FOSS world. Ubuntu is quite user<br>> friendly (with the support of a large endowment from a very wealthy
<br>> organization with a charter specifically devoted to bringing Linux to<br>> the non-programmer set of the world). Firefox is giving IE a run for<br>> it's money (although the primary codebase from FF comes from the old
<br>> commercial, closed source Netscape).<br>><br>> I know that Hans' statement re everyone becoming a developer is true<br>> in theory, but in reality people who want to rapidly prototype a<br>> project with something like Pd or Max are using these applications
<br>> precisely because they do not want to code in C.<br>><br>> After reading Marius' post re GEM vs. Jitter, it is painfully apparent<br>> that the capitalist/consumer model of software engineering has a few
<br>> aspects to it that are difficult for the FOSS community to compete<br>> with. Namely monetary and human resources and the external pressure to<br>> meet the requests of the user in order to ensure a continuous flow of
<br>> financial support. When you code for a hobby or yourself, it is<br>> difficult or even impossible to be bothered with these things, and<br>> rightly so. Without compensation, there's often little scope (or time)
<br>> outside one's own projects for developers in the FOSS world. This is<br>> unfortunate, but as I see it, true.<br>><br>> Question is, what can be done to change this or compete? Or should Pd<br>> just become the thing that hobbyist programmers use, while Max takes
<br>> the stage as the "serious" tool for rapidly prototyping interactive<br>> A/V artworks? I hope that this is not the case...<br>><br>> No flames meant in this mail, just compassionate thought-mulling.
<br>><br>> ~Kyle<br>><br>><br>> On Dec 6, 2007 1:21 AM, Frank Barknecht <<a href="mailto:fbar@footils.org">fbar@footils.org</a>> wrote:<br>><br>>> That's exactly the point: From this thread it seems that many of
<br>>> those<br>>> people who would be able to implement segmented patchcords aren't<br>>> interested in that feature. (You'd be one of the exceptions.) So<br>>> until<br>>> someone comes along who wants seg-cords in Pd and at the same time
<br>>> could write the code, the feature stays missing. That's not unusual<br>>> wiht open source software: features, the developers need, get<br>>> implemented faster, others maybe never.<br>><br>
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