<br><br><div class="gmail_quote">On Dec 18, 2007 6:08 PM, Mathieu Bouchard <<a href="mailto:matju@artengine.ca">matju@artengine.ca</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d">On Tue, 18 Dec 2007, Daniel Wilcox wrote:<br><br>> What is "faster" in terms of patch loads and runtime performance, using<br>> regular connections or sends? I ask this as I have been developing
<br>> objects with lots of sends inside of them and I'm wondering if this has<br>> any impact on patch performance ... even if I don't use more then half<br>> of them? It seems to me that a regular connection has the advantage of
<br>> not requiring a lookup for the receive...<br><br></div>If you can't measure it, then it does not matter.</blockquote><div><br>Agreed. I'm not going to spend any time trying to needlessly optimize unless it makes some discernible difference.
<br> <br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Even though in both theory and experience you can be sure that [r]/[s] is<br>
at least a bit slower... it's damn hard to tell the difference for your<br>average real-life project (by opposition to artificial situations like<br>benchmarks).</blockquote><div> </div><div>Ok, thats what I thought ... I figured it wasnt a big impact. Just wondered if anyone
<br>
else had wondered ... <br></div><div> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><font color="#888888"> _ _ __ ___ _____ ________ _____________ _____________________ ...
<br>| Mathieu Bouchard - tél:+1.514.383.3801, Montréal QC Canada</font></blockquote></div><br>-- <br>Dan Wilcox<br>danomatika<br><a href="http://www.robotcowboy.com">www.robotcowboy.com</a>