// Cyrille Henry 2007 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect MyTex; //uniform sampler2D MyTex; void main (void) { vec4 color = texture2DRect(MyTex, gl_TexCoord[0].st); // vec4 color = texture2D(MyTex, gl_TexCoord[0].st); color = color* 0.5; gl_FragColor = color; }