On Fri, Apr 11, 2008 at 9:24 AM, Hans-Christoph Steiner <<a href="mailto:hans@eds.org">hans@eds.org</a>> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d">There are already a lot of DirectX headers in MinGW, you might not<br></div>
need the DirectX SDK at all. I didn't need the Windows DDK for the<br>
HID stuff, all of the headers I needed are included in MinGW. These<br>
look all relevant:<br>
<br>
direct.h<br>
dxerr8.h<br>
dxerr9.h<br>
d3d9.h<br>
d3d9caps.h<br>
d3d9types.h<br>
<div class="Ih2E3d"></div></blockquote><div><br>GEM doesn't need DirectX, rather it requires DirectShow. DirectShow is part of the massive windows SDK and the DLLs are supposedly part of a default install of XP and Vista (I have never even used the latter).<br>
</div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d">These would have to be installed on the build machine. We couldn't<br>
</div>
include them in the SVN. Just like the Apple builds require XCode.<br>
I am guessing it would only be the Quicktime SDK that we'd need to<br>
install.<br>
</blockquote><div><br>Yes, just the QT SDK is needed. I have not 'upgraded' to 7.x SDK, but I doubt it makes much difference since Apple puts near zero effort into QT for Windows.<br></div></div><br>