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Thank's, I have interest mainly in a fractal music, more than in graphic, so would be sufficient a numerical output.<BR><BR>
t.<BR>
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> Date: Thu, 14 Aug 2008 23:43:16 +0100<BR>> From: claudiusmaximus@goto10.org<BR>> To: c_cb@hotmail.it<BR>> CC: pd-list@iem.at<BR>> Subject: Re: [PD] pd and IFS<BR>> <BR>> chi ball wrote:<BR>> > Hi,<BR>> > is there a patch using Iterated Function Systems (IFS) ?<BR>> <BR>> You want to implement an IFS in Pd?<BR>> <BR>> I think that's a bad idea (unless you want it to be very slow, passing <BR>> messages between different objects is not something you want to do <BR>> 100000+ times per frame).<BR>> <BR>> Having said that, I did try it, but didn't have much luck: I did <BR>> something like:<BR>> <BR>> [gemhead]<BR>> [t a a a]<BR>> [GEMglEnd] [repeat 10000] [GEMglBegin]\[glDefine GL_POINTS]<BR>> ...<BR>> [GEMglVertex3f]<BR>> <BR>> but I got GL errors and no image, can't remember the exact message now <BR>> though.<BR>> <BR>> <BR>> On the other hand, you can do some fun things with texture feedback <BR>> quite efficiently:<BR>> <BR>> http://claudiusmaximus.goto10.org/files/video/puzzle.ogg<BR>> <BR>> <BR>> Claude<BR>> <BR><BR><br /><hr />Aggiungila ai tuoi contatti! <a href='http://doretta82live.spaces.live.com/' target='_new'>Conosci Doretta? Ti "cerca" su Messenger!</a></body>
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