Nice! I really appreciate this little feature. It helps to see what's going on WAY better now.<br><br>Thanks,<br><br>~Kyle<br><br><div class="gmail_quote">On Fri, Nov 7, 2008 at 10:26 PM, Hans-Christoph Steiner <span dir="ltr"><<a href="mailto:hans@eds.org">hans@eds.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d"><br>
On Nov 7, 2008, at 11:08 PM, Hans-Christoph Steiner wrote:<br>
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On Nov 7, 2008, at 3:05 PM, Frank Barknecht wrote:<br>
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Hallo,<br>
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:<br>
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Actually, please remove that if you did check it in. That change to<br>
nqpoly4 is not backwards compatible and will likely cause patch<br>
breakage. Make a new objectclass if you want to add that feature.<br>
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You're right, it will lead to double loadbangs. I didn't think of this<br>
and will undo it. Thanks for that report.<br>
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About the loadbang support, AFAIK, the loadbang technique in polypoly<br>
will not work for abstractions that are used with the patches that<br>
are instantiated using polypoly. This initbang technique means all<br>
levels get proper loadbangs.<br>
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All levels get proper loadbangs with the [loadbang(->[s pd-x] technique<br>
already, there's no need for initbang in that case at all.<br>
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Also, I forgot to mention, I added a tiny bit of code to my own hacked nqpoly6 which draws the instances all in a column instead of on top of each other. That makes it easier to find instances when debugging. If you want to add it to polypoly, here's my code:<br>
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.hc<br>
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<br>
Ciao<br>
-- Frank<br>
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