You need to install the driver for your graphics card.<br><br><div class="gmail_quote">On Thu, Dec 4, 2008 at 8:05 AM, altern <span dir="ltr"><<a href="mailto:altern2@gmail.com">altern2@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">IOhannes m zmölnig(e)k dio:<div class="Ih2E3d"><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
altern wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
hi<br>
<br>
the machine has a special graphic card, it is a matrox Parhelia LX, from matrox millenium P-Series. I think it is used for stereoscopy or something like that. Could it be that graphics card and Gem do no like each other?<br>
</blockquote>
<br>
possible but who knows...<br>
<br>
it would be interesting to:<br>
get a logfile of what Pd has to say before it crashes.<br>
(something like: "<a href="http://pd.com" target="_blank">pd.com</a> -stderr -lib Gem 2>bla.log<br>
</blockquote>
<br></div>
it just says :<br>
tk scaling is 1.33300533005<br>
socket receive error: Unknown error (10054)<div class="Ih2E3d"><br>
<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
also the output of "glewinfo.exe" [1] could help.<br>
</blockquote>
<br></div>
i downloaded it and install it, when i run it it produced a file glewinfo.txt, i guess this is the output. I attach it to this mail.<div class="Ih2E3d"><br>
<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
finally: could it be the [pix_image] object or is it definitely the<br>
[pix_texture] object?<br>
</blockquote>
<br></div>
looks to me like it is pix_texture. i tried with the pix_film help (no pix_image there) and i get the same error in that patch. If i disconect pix_texture from the render chain it does not crash when i open the gem window.<br>
<br>
thanks!<br>
<br>
enrike<br>
<br>---------------------------<br>
GLEW Extension Info<br>
---------------------------<br>
<br>
GLEW version 1.5.1<br>
Reporting capabilities of pixelformat 2<br>
Running on a GDI Generic from Microsoft Corporation<br>
OpenGL version 1.1.0 is supported<br>
<br>
GL_VERSION_1_1: OK<br>
---------------<br>
<br>
GL_VERSION_1_2: MISSING<br>
---------------<br>
glCopyTexSubImage3D: MISSING<br>
glDrawRangeElements: MISSING<br>
glTexImage3D: MISSING<br>
glTexSubImage3D: MISSING<br>
<br>
GL_VERSION_1_3: MISSING<br>
---------------<br>
glActiveTexture: MISSING<br>
glClientActiveTexture: MISSING<br>
glCompressedTexImage1D: MISSING<br>
glCompressedTexImage2D: MISSING<br>
glCompressedTexImage3D: MISSING<br>
glCompressedTexSubImage1D: MISSING<br>
glCompressedTexSubImage2D: MISSING<br>
glCompressedTexSubImage3D: MISSING<br>
glGetCompressedTexImage: MISSING<br>
glLoadTransposeMatrixd: MISSING<br>
glLoadTransposeMatrixf: MISSING<br>
glMultTransposeMatrixd: MISSING<br>
glMultTransposeMatrixf: MISSING<br>
glMultiTexCoord1d: MISSING<br>
glMultiTexCoord1dv: MISSING<br>
glMultiTexCoord1f: MISSING<br>
glMultiTexCoord1fv: MISSING<br>
glMultiTexCoord1i: MISSING<br>
glMultiTexCoord1iv: MISSING<br>
glMultiTexCoord1s: MISSING<br>
glMultiTexCoord1sv: MISSING<br>
glMultiTexCoord2d: MISSING<br>
glMultiTexCoord2dv: MISSING<br>
glMultiTexCoord2f: MISSING<br>
glMultiTexCoord2fv: MISSING<br>
glMultiTexCoord2i: MISSING<br>
glMultiTexCoord2iv: MISSING<br>
glMultiTexCoord2s: MISSING<br>
glMultiTexCoord2sv: MISSING<br>
glMultiTexCoord3d: MISSING<br>
glMultiTexCoord3dv: MISSING<br>
glMultiTexCoord3f: MISSING<br>
glMultiTexCoord3fv: MISSING<br>
glMultiTexCoord3i: MISSING<br>
glMultiTexCoord3iv: MISSING<br>
glMultiTexCoord3s: MISSING<br>
glMultiTexCoord3sv: MISSING<br>
glMultiTexCoord4d: MISSING<br>
glMultiTexCoord4dv: MISSING<br>
glMultiTexCoord4f: MISSING<br>
glMultiTexCoord4fv: MISSING<br>
glMultiTexCoord4i: MISSING<br>
glMultiTexCoord4iv: MISSING<br>
glMultiTexCoord4s: MISSING<br>
glMultiTexCoord4sv: MISSING<br>
glSampleCoverage: MISSING<br>
<br>
GL_VERSION_1_4: MISSING<br>
---------------<br>
glBlendColor: MISSING<br>
glBlendEquation: MISSING<br>
glBlendFuncSeparate: MISSING<br>
glFogCoordPointer: MISSING<br>
glFogCoordd: MISSING<br>
glFogCoorddv: MISSING<br>
glFogCoordf: MISSING<br>
glFogCoordfv: MISSING<br>
glMultiDrawArrays: MISSING<br>
glMultiDrawElements: MISSING<br>
glPointParameterf: MISSING<br>
glPointParameterfv: MISSING<br>
glPointParameteri: MISSING<br>
glPointParameteriv: MISSING<br>
glSecondaryColor3b: MISSING<br>
glSecondaryColor3bv: MISSING<br>
glSecondaryColor3d: MISSING<br>
glSecondaryColor3dv: MISSING<br>
glSecondaryColor3f: MISSING<br>
glSecondaryColor3fv: MISSING<br>
glSecondaryColor3i: MISSING<br>
glSecondaryColor3iv: MISSING<br>
glSecondaryColor3s: MISSING<br>
glSecondaryColor3sv: MISSING<br>
glSecondaryColor3ub: MISSING<br>
glSecondaryColor3ubv: MISSING<br>
glSecondaryColor3ui: MISSING<br>
glSecondaryColor3uiv: MISSING<br>
glSecondaryColor3us: MISSING<br>
glSecondaryColor3usv: MISSING<br>
glSecondaryColorPointer: MISSING<br>
glWindowPos2d: MISSING<br>
glWindowPos2dv: MISSING<br>
glWindowPos2f: MISSING<br>
glWindowPos2fv: MISSING<br>
glWindowPos2i: MISSING<br>
glWindowPos2iv: MISSING<br>
glWindowPos2s: MISSING<br>
glWindowPos2sv: MISSING<br>
glWindowPos3d: MISSING<br>
glWindowPos3dv: MISSING<br>
glWindowPos3f: MISSING<br>
glWindowPos3fv: MISSING<br>
glWindowPos3i: MISSING<br>
glWindowPos3iv: MISSING<br>
glWindowPos3s: MISSING<br>
glWindowPos3sv: MISSING<br>
<br>
GL_VERSION_1_5: MISSING<br>
---------------<br>
glBeginQuery: MISSING<br>
glBindBuffer: MISSING<br>
glBufferData: MISSING<br>
glBufferSubData: MISSING<br>
glDeleteBuffers: MISSING<br>
glDeleteQueries: MISSING<br>
glEndQuery: MISSING<br>
glGenBuffers: MISSING<br>
glGenQueries: MISSING<br>
glGetBufferParameteriv: MISSING<br>
glGetBufferPointerv: MISSING<br>
glGetBufferSubData: MISSING<br>
glGetQueryObjectiv: MISSING<br>
glGetQueryObjectuiv: MISSING<br>
glGetQueryiv: MISSING<br>
glIsBuffer: MISSING<br>
glIsQuery: MISSING<br>
glMapBuffer: MISSING<br>
glUnmapBuffer: MISSING<br>
<br>
GL_VERSION_2_0: MISSING<br>
---------------<br>
glAttachShader: MISSING<br>
glBindAttribLocation: MISSING<br>
glBlendEquationSeparate: MISSING<br>
glCompileShader: MISSING<br>
glCreateProgram: MISSING<br>
glCreateShader: MISSING<br>
glDeleteProgram: MISSING<br>
glDeleteShader: MISSING<br>
glDetachShader: MISSING<br>
glDisableVertexAttribArray: MISSING<br>
glDrawBuffers: MISSING<br>
glEnableVertexAttribArray: MISSING<br>
glGetActiveAttrib: MISSING<br>
glGetActiveUniform: MISSING<br>
glGetAttachedShaders: MISSING<br>
glGetAttribLocation: MISSING<br>
glGetProgramInfoLog: MISSING<br>
glGetProgramiv: MISSING<br>
glGetShaderInfoLog: MISSING<br>
glGetShaderSource: MISSING<br>
glGetShaderiv: MISSING<br>
glGetUniformLocation: MISSING<br>
glGetUniformfv: MISSING<br>
glGetUniformiv: MISSING<br>
glGetVertexAttribPointerv: MISSING<br>
glGetVertexAttribdv: MISSING<br>
glGetVertexAttribfv: MISSING<br>
glGetVertexAttribiv: MISSING<br>
glIsProgram: MISSING<br>
glIsShader: MISSING<br>
glLinkProgram: MISSING<br>
glShaderSource: MISSING<br>
glStencilFuncSeparate: MISSING<br>
glStencilMaskSeparate: MISSING<br>
glStencilOpSeparate: MISSING<br>
glUniform1f: MISSING<br>
glUniform1fv: MISSING<br>
glUniform1i: MISSING<br>
glUniform1iv: MISSING<br>
glUniform2f: MISSING<br>
glUniform2fv: MISSING<br>
glUniform2i: MISSING<br>
glUniform2iv: MISSING<br>
glUniform3f: MISSING<br>
glUniform3fv: MISSING<br>
glUniform3i: MISSING<br>
glUniform3iv: MISSING<br>
glUniform4f: MISSING<br>
glUniform4fv: MISSING<br>
glUniform4i: MISSING<br>
glUniform4iv: MISSING<br>
glUniformMatrix2fv: MISSING<br>
glUniformMatrix3fv: MISSING<br>
glUniformMatrix4fv: MISSING<br>
glUseProgram: MISSING<br>
glValidateProgram: MISSING<br>
glVertexAttrib1d: MISSING<br>
glVertexAttrib1dv: MISSING<br>
glVertexAttrib1f: MISSING<br>
glVertexAttrib1fv: MISSING<br>
glVertexAttrib1s: MISSING<br>
glVertexAttrib1sv: MISSING<br>
glVertexAttrib2d: MISSING<br>
glVertexAttrib2dv: MISSING<br>
glVertexAttrib2f: MISSING<br>
glVertexAttrib2fv: MISSING<br>
glVertexAttrib2s: MISSING<br>
glVertexAttrib2sv: MISSING<br>
glVertexAttrib3d: MISSING<br>
glVertexAttrib3dv: MISSING<br>
glVertexAttrib3f: MISSING<br>
glVertexAttrib3fv: MISSING<br>
glVertexAttrib3s: MISSING<br>
glVertexAttrib3sv: MISSING<br>
glVertexAttrib4Nbv: MISSING<br>
glVertexAttrib4Niv: MISSING<br>
glVertexAttrib4Nsv: MISSING<br>
glVertexAttrib4Nub: MISSING<br>
glVertexAttrib4Nubv: MISSING<br>
glVertexAttrib4Nuiv: MISSING<br>
glVertexAttrib4Nusv: MISSING<br>
glVertexAttrib4bv: MISSING<br>
glVertexAttrib4d: MISSING<br>
glVertexAttrib4dv: MISSING<br>
glVertexAttrib4f: MISSING<br>
glVertexAttrib4fv: MISSING<br>
glVertexAttrib4iv: MISSING<br>
glVertexAttrib4s: MISSING<br>
glVertexAttrib4sv: MISSING<br>
glVertexAttrib4ubv: MISSING<br>
glVertexAttrib4uiv: MISSING<br>
glVertexAttrib4usv: MISSING<br>
glVertexAttribPointer: MISSING<br>
<br>
GL_VERSION_2_1: MISSING<br>
---------------<br>
glUniformMatrix2x3fv: MISSING<br>
glUniformMatrix2x4fv: MISSING<br>
glUniformMatrix3x2fv: MISSING<br>
glUniformMatrix3x4fv: MISSING<br>
glUniformMatrix4x2fv: MISSING<br>
glUniformMatrix4x3fv: MISSING<br>
<br>
GL_VERSION_3_0: MISSING<br>
---------------<br>
glBeginConditionalRender: MISSING<br>
glBeginTransformFeedback: MISSING<br>
glBindBufferBase: MISSING<br>
glBindBufferRange: MISSING<br>
glBindFragDataLocation: MISSING<br>
glClampColor: MISSING<br>
glClearBufferfi: MISSING<br>
glClearBufferfv: MISSING<br>
glClearBufferiv: MISSING<br>
glClearBufferuiv: MISSING<br>
glColorMaski: MISSING<br>
glDisablei: MISSING<br>
glEnablei: MISSING<br>
glEndConditionalRender: MISSING<br>
glEndTransformFeedback: MISSING<br>
glGetBooleani_v: MISSING<br>
glGetFragDataLocation: MISSING<br>
glGetIntegeri_v: MISSING<br>
glGetStringi: MISSING<br>
glGetTexParameterIiv: MISSING<br>
glGetTexParameterIuiv: MISSING<br>
glGetTransformFeedbackVarying: MISSING<br>
glGetUniformuiv: MISSING<br>
glGetVertexAttribIiv: MISSING<br>
glGetVertexAttribIuiv: MISSING<br>
glIsEnabledi: MISSING<br>
glTexParameterIiv: MISSING<br>
glTexParameterIuiv: MISSING<br>
glTransformFeedbackVaryings: MISSING<br>
glUniform1ui: MISSING<br>
glUniform1uiv: MISSING<br>
glUniform2ui: MISSING<br>
glUniform2uiv: MISSING<br>
glUniform3ui: MISSING<br>
glUniform3uiv: MISSING<br>
glUniform4ui: MISSING<br>
glUniform4uiv: MISSING<br>
glVertexAttribI1i: MISSING<br>
glVertexAttribI1iv: MISSING<br>
glVertexAttribI1ui: MISSING<br>
glVertexAttribI1uiv: MISSING<br>
glVertexAttribI2i: MISSING<br>
glVertexAttribI2iv: MISSING<br>
glVertexAttribI2ui: MISSING<br>
glVertexAttribI2uiv: MISSING<br>
glVertexAttribI3i: MISSING<br>
glVertexAttribI3iv: MISSING<br>
glVertexAttribI3ui: MISSING<br>
glVertexAttribI3uiv: MISSING<br>
glVertexAttribI4bv: MISSING<br>
glVertexAttribI4i: MISSING<br>
glVertexAttribI4iv: MISSING<br>
glVertexAttribI4sv: MISSING<br>
glVertexAttribI4ubv: MISSING<br>
glVertexAttribI4ui: MISSING<br>
glVertexAttribI4uiv: MISSING<br>
glVertexAttribI4usv: MISSING<br>
glVertexAttribIPointer: MISSING<br>
<br>
GL_3DFX_multisample: MISSING<br>
--------------------<br>
<br>
GL_3DFX_tbuffer: MISSING<br>
----------------<br>
glTbufferMask3DFX: MISSING<br>
<br>
GL_3DFX_texture_compression_FXT1: MISSING<br>
---------------------------------<br>
<br>
GL_APPLE_client_storage: MISSING<br>
------------------------<br>
<br>
GL_APPLE_element_array: MISSING<br>
-----------------------<br>
glDrawElementArrayAPPLE: MISSING<br>
glDrawRangeElementArrayAPPLE: MISSING<br>
glElementPointerAPPLE: MISSING<br>
glMultiDrawElementArrayAPPLE: MISSING<br>
glMultiDrawRangeElementArrayAPPLE: MISSING<br>
<br>
GL_APPLE_fence: MISSING<br>
---------------<br>
glDeleteFencesAPPLE: MISSING<br>
glFinishFenceAPPLE: MISSING<br>
glFinishObjectAPPLE: MISSING<br>
glGenFencesAPPLE: MISSING<br>
glIsFenceAPPLE: MISSING<br>
glSetFenceAPPLE: MISSING<br>
glTestFenceAPPLE: MISSING<br>
glTestObjectAPPLE: MISSING<br>
<br>
GL_APPLE_float_pixels: MISSING<br>
----------------------<br>
<br>
GL_APPLE_flush_buffer_range: MISSING<br>
----------------------------<br>
glBufferParameteriAPPLE: MISSING<br>
glFlushMappedBufferRangeAPPLE: MISSING<br>
<br>
GL_APPLE_pixel_buffer: MISSING<br>
----------------------<br>
<br>
GL_APPLE_specular_vector: MISSING<br>
-------------------------<br>
<br>
GL_APPLE_texture_range: MISSING<br>
-----------------------<br>
glGetTexParameterPointervAPPLE: MISSING<br>
glTextureRangeAPPLE: MISSING<br>
<br>
GL_APPLE_transform_hint: MISSING<br>
------------------------<br>
<br>
GL_APPLE_vertex_array_object: MISSING<br>
-----------------------------<br>
glBindVertexArrayAPPLE: MISSING<br>
glDeleteVertexArraysAPPLE: MISSING<br>
glGenVertexArraysAPPLE: MISSING<br>
glIsVertexArrayAPPLE: MISSING<br>
<br>
GL_APPLE_vertex_array_range: MISSING<br>
----------------------------<br>
glFlushVertexArrayRangeAPPLE: MISSING<br>
glVertexArrayParameteriAPPLE: MISSING<br>
glVertexArrayRangeAPPLE: MISSING<br>
<br>
GL_APPLE_ycbcr_422: MISSING<br>
-------------------<br>
<br>
GL_ARB_color_buffer_float: MISSING<br>
--------------------------<br>
glClampColorARB: MISSING<br>
<br>
GL_ARB_depth_buffer_float: MISSING<br>
--------------------------<br>
<br>
GL_ARB_depth_texture: MISSING<br>
---------------------<br>
<br>
GL_ARB_draw_buffers: MISSING<br>
--------------------<br>
glDrawBuffersARB: MISSING<br>
<br>
GL_ARB_draw_instanced: MISSING<br>
----------------------<br>
glDrawArraysInstancedARB: MISSING<br>
glDrawElementsInstancedARB: MISSING<br>
<br>
GL_ARB_fragment_program: MISSING<br>
------------------------<br>
<br>
GL_ARB_fragment_program_shadow: MISSING<br>
-------------------------------<br>
<br>
GL_ARB_fragment_shader: MISSING<br>
-----------------------<br>
<br>
GL_ARB_framebuffer_object: MISSING<br>
--------------------------<br>
glBindFramebuffer: MISSING<br>
glBindRenderbuffer: MISSING<br>
glBlitFramebuffer: MISSING<br>
glCheckFramebufferStatus: MISSING<br>
glDeleteFramebuffers: MISSING<br>
glDeleteRenderbuffers: MISSING<br>
glFramebufferRenderbuffer: MISSING<br>
glFramebufferTexturLayer: MISSING<br>
glFramebufferTexture1D: MISSING<br>
glFramebufferTexture2D: MISSING<br>
glFramebufferTexture3D: MISSING<br>
glGenFramebuffers: MISSING<br>
glGenRenderbuffers: MISSING<br>
glGenerateMipmap: MISSING<br>
glGetFramebufferAttachmentParameteriv: MISSING<br>
glGetRenderbufferParameteriv: MISSING<br>
glIsFramebuffer: MISSING<br>
glIsRenderbuffer: MISSING<br>
glRenderbufferStorage: MISSING<br>
glRenderbufferStorageMultisample: MISSING<br>
<br>
GL_ARB_framebuffer_sRGB: MISSING<br>
------------------------<br>
<br>
GL_ARB_geometry_shader4: MISSING<br>
------------------------<br>
glFramebufferTextureARB: MISSING<br>
glFramebufferTextureFaceARB: MISSING<br>
glFramebufferTextureLayerARB: MISSING<br>
glProgramParameteriARB: MISSING<br>
<br>
GL_ARB_half_float_pixel: MISSING<br>
------------------------<br>
<br>
GL_ARB_half_float_vertex: MISSING<br>
-------------------------<br>
<br>
GL_ARB_imaging: MISSING<br>
---------------<br>
glBlendEquation: MISSING<br>
glColorSubTable: MISSING<br>
glColorTable: MISSING<br>
glColorTableParameterfv: MISSING<br>
glColorTableParameteriv: MISSING<br>
glConvolutionFilter1D: MISSING<br>
glConvolutionFilter2D: MISSING<br>
glConvolutionParameterf: MISSING<br>
glConvolutionParameterfv: MISSING<br>
glConvolutionParameteri: MISSING<br>
glConvolutionParameteriv: MISSING<br>
glCopyColorSubTable: MISSING<br>
glCopyColorTable: MISSING<br>
glCopyConvolutionFilter1D: MISSING<br>
glCopyConvolutionFilter2D: MISSING<br>
glGetColorTable: MISSING<br>
glGetColorTableParameterfv: MISSING<br>
glGetColorTableParameteriv: MISSING<br>
glGetConvolutionFilter: MISSING<br>
glGetConvolutionParameterfv: MISSING<br>
glGetConvolutionParameteriv: MISSING<br>
glGetHistogram: MISSING<br>
glGetHistogramParameterfv: MISSING<br>
glGetHistogramParameteriv: MISSING<br>
glGetMinmax: MISSING<br>
glGetMinmaxParameterfv: MISSING<br>
glGetMinmaxParameteriv: MISSING<br>
glGetSeparableFilter: MISSING<br>
glHistogram: MISSING<br>
glMinmax: MISSING<br>
glResetHistogram: MISSING<br>
glResetMinmax: MISSING<br>
glSeparableFilter2D: MISSING<br>
<br>
GL_ARB_instanced_arrays: MISSING<br>
------------------------<br>
glVertexAttribDivisorARB: MISSING<br>
<br>
GL_ARB_map_buffer_range: MISSING<br>
------------------------<br>
glFlushMappedBufferRange: MISSING<br>
glMapBufferRange: MISSING<br>
<br>
GL_ARB_matrix_palette: MISSING<br>
----------------------<br>
glCurrentPaletteMatrixARB: MISSING<br>
glMatrixIndexPointerARB: MISSING<br>
glMatrixIndexubvARB: MISSING<br>
glMatrixIndexuivARB: MISSING<br>
glMatrixIndexusvARB: MISSING<br>
<br>
GL_ARB_multisample: MISSING<br>
-------------------<br>
glSampleCoverageARB: MISSING<br>
<br>
GL_ARB_multitexture: MISSING<br>
--------------------<br>
glActiveTextureARB: MISSING<br>
glClientActiveTextureARB: MISSING<br>
glMultiTexCoord1dARB: MISSING<br>
glMultiTexCoord1dvARB: MISSING<br>
glMultiTexCoord1fARB: MISSING<br>
glMultiTexCoord1fvARB: MISSING<br>
glMultiTexCoord1iARB: MISSING<br>
glMultiTexCoord1ivARB: MISSING<br>
glMultiTexCoord1sARB: MISSING<br>
glMultiTexCoord1svARB: MISSING<br>
glMultiTexCoord2dARB: MISSING<br>
glMultiTexCoord2dvARB: MISSING<br>
glMultiTexCoord2fARB: MISSING<br>
glMultiTexCoord2fvARB: MISSING<br>
glMultiTexCoord2iARB: MISSING<br>
glMultiTexCoord2ivARB: MISSING<br>
glMultiTexCoord2sARB: MISSING<br>
glMultiTexCoord2svARB: MISSING<br>
glMultiTexCoord3dARB: MISSING<br>
glMultiTexCoord3dvARB: MISSING<br>
glMultiTexCoord3fARB: MISSING<br>
glMultiTexCoord3fvARB: MISSING<br>
glMultiTexCoord3iARB: MISSING<br>
glMultiTexCoord3ivARB: MISSING<br>
glMultiTexCoord3sARB: MISSING<br>
glMultiTexCoord3svARB: MISSING<br>
glMultiTexCoord4dARB: MISSING<br>
glMultiTexCoord4dvARB: MISSING<br>
glMultiTexCoord4fARB: MISSING<br>
glMultiTexCoord4fvARB: MISSING<br>
glMultiTexCoord4iARB: MISSING<br>
glMultiTexCoord4ivARB: MISSING<br>
glMultiTexCoord4sARB: MISSING<br>
glMultiTexCoord4svARB: MISSING<br>
<br>
GL_ARB_occlusion_query: MISSING<br>
-----------------------<br>
glBeginQueryARB: MISSING<br>
glDeleteQueriesARB: MISSING<br>
glEndQueryARB: MISSING<br>
glGenQueriesARB: MISSING<br>
glGetQueryObjectivARB: MISSING<br>
glGetQueryObjectuivARB: MISSING<br>
glGetQueryivARB: MISSING<br>
glIsQueryARB: MISSING<br>
<br>
GL_ARB_pixel_buffer_object: MISSING<br>
---------------------------<br>
<br>
GL_ARB_point_parameters: MISSING<br>
------------------------<br>
glPointParameterfARB: MISSING<br>
glPointParameterfvARB: MISSING<br>
<br>
GL_ARB_point_sprite: MISSING<br>
--------------------<br>
<br>
GL_ARB_shader_objects: MISSING<br>
----------------------<br>
glAttachObjectARB: MISSING<br>
glCompileShaderARB: MISSING<br>
glCreateProgramObjectARB: MISSING<br>
glCreateShaderObjectARB: MISSING<br>
glDeleteObjectARB: MISSING<br>
glDetachObjectARB: MISSING<br>
glGetActiveUniformARB: MISSING<br>
glGetAttachedObjectsARB: MISSING<br>
glGetHandleARB: MISSING<br>
glGetInfoLogARB: MISSING<br>
glGetObjectParameterfvARB: MISSING<br>
glGetObjectParameterivARB: MISSING<br>
glGetShaderSourceARB: MISSING<br>
glGetUniformLocationARB: MISSING<br>
glGetUniformfvARB: MISSING<br>
glGetUniformivARB: MISSING<br>
glLinkProgramARB: MISSING<br>
glShaderSourceARB: MISSING<br>
glUniform1fARB: MISSING<br>
glUniform1fvARB: MISSING<br>
glUniform1iARB: MISSING<br>
glUniform1ivARB: MISSING<br>
glUniform2fARB: MISSING<br>
glUniform2fvARB: MISSING<br>
glUniform2iARB: MISSING<br>
glUniform2ivARB: MISSING<br>
glUniform3fARB: MISSING<br>
glUniform3fvARB: MISSING<br>
glUniform3iARB: MISSING<br>
glUniform3ivARB: MISSING<br>
glUniform4fARB: MISSING<br>
glUniform4fvARB: MISSING<br>
glUniform4iARB: MISSING<br>
glUniform4ivARB: MISSING<br>
glUniformMatrix2fvARB: MISSING<br>
glUniformMatrix3fvARB: MISSING<br>
glUniformMatrix4fvARB: MISSING<br>
glUseProgramObjectARB: MISSING<br>
glValidateProgramARB: MISSING<br>
<br>
GL_ARB_shading_language_100: MISSING<br>
----------------------------<br>
<br>
GL_ARB_shadow: MISSING<br>
--------------<br>
<br>
GL_ARB_shadow_ambient: MISSING<br>
----------------------<br>
<br>
GL_ARB_texture_border_clamp: MISSING<br>
----------------------------<br>
<br>
GL_ARB_texture_buffer_object: MISSING<br>
-----------------------------<br>
glTexBufferARB: MISSING<br>
<br>
GL_ARB_texture_compression: MISSING<br>
---------------------------<br>
glCompressedTexImage1DARB: MISSING<br>
glCompressedTexImage2DARB: MISSING<br>
glCompressedTexImage3DARB: MISSING<br>
glCompressedTexSubImage1DARB: MISSING<br>
glCompressedTexSubImage2DARB: MISSING<br>
glCompressedTexSubImage3DARB: MISSING<br>
glGetCompressedTexImageARB: MISSING<br>
<br>
GL_ARB_texture_compression_rgtc: MISSING<br>
--------------------------------<br>
<br>
GL_ARB_texture_cube_map: MISSING<br>
------------------------<br>
<br>
GL_ARB_texture_env_add: MISSING<br>
-----------------------<br>
<br>
GL_ARB_texture_env_combine: MISSING<br>
---------------------------<br>
<br>
GL_ARB_texture_env_crossbar: MISSING<br>
----------------------------<br>
<br>
GL_ARB_texture_env_dot3: MISSING<br>
------------------------<br>
<br>
GL_ARB_texture_float: MISSING<br>
---------------------<br>
<br>
GL_ARB_texture_mirrored_repeat: MISSING<br>
-------------------------------<br>
<br>
GL_ARB_texture_non_power_of_two: MISSING<br>
--------------------------------<br>
<br>
GL_ARB_texture_rectangle: MISSING<br>
-------------------------<br>
<br>
GL_ARB_texture_rg: MISSING<br>
------------------<br>
<br>
GL_ARB_transpose_matrix: MISSING<br>
------------------------<br>
glLoadTransposeMatrixdARB: MISSING<br>
glLoadTransposeMatrixfARB: MISSING<br>
glMultTransposeMatrixdARB: MISSING<br>
glMultTransposeMatrixfARB: MISSING<br>
<br>
GL_ARB_vertex_array_object: MISSING<br>
---------------------------<br>
glBindVertexArray: MISSING<br>
glDeleteVertexArrays: MISSING<br>
glGenVertexArrays: MISSING<br>
glIsVertexArray: MISSING<br>
<br>
GL_ARB_vertex_blend: MISSING<br>
--------------------<br>
glVertexBlendARB: MISSING<br>
glWeightPointerARB: MISSING<br>
glWeightbvARB: MISSING<br>
glWeightdvARB: MISSING<br>
glWeightfvARB: MISSING<br>
glWeightivARB: MISSING<br>
glWeightsvARB: MISSING<br>
glWeightubvARB: MISSING<br>
glWeightuivARB: MISSING<br>
glWeightusvARB: MISSING<br>
<br>
GL_ARB_vertex_buffer_object: MISSING<br>
----------------------------<br>
glBindBufferARB: MISSING<br>
glBufferDataARB: MISSING<br>
glBufferSubDataARB: MISSING<br>
glDeleteBuffersARB: MISSING<br>
glGenBuffersARB: MISSING<br>
glGetBufferParameterivARB: MISSING<br>
glGetBufferPointervARB: MISSING<br>
glGetBufferSubDataARB: MISSING<br>
glIsBufferARB: MISSING<br>
glMapBufferARB: MISSING<br>
glUnmapBufferARB: MISSING<br>
<br>
GL_ARB_vertex_program: MISSING<br>
----------------------<br>
glBindProgramARB: MISSING<br>
glDeleteProgramsARB: MISSING<br>
glDisableVertexAttribArrayARB: MISSING<br>
glEnableVertexAttribArrayARB: MISSING<br>
glGenProgramsARB: MISSING<br>
glGetProgramEnvParameterdvARB: MISSING<br>
glGetProgramEnvParameterfvARB: MISSING<br>
glGetProgramLocalParameterdvARB: MISSING<br>
glGetProgramLocalParameterfvARB: MISSING<br>
glGetProgramStringARB: MISSING<br>
glGetProgramivARB: MISSING<br>
glGetVertexAttribPointervARB: MISSING<br>
glGetVertexAttribdvARB: MISSING<br>
glGetVertexAttribfvARB: MISSING<br>
glGetVertexAttribivARB: MISSING<br>
glIsProgramARB: MISSING<br>
glProgramEnvParameter4dARB: MISSING<br>
glProgramEnvParameter4dvARB: MISSING<br>
glProgramEnvParameter4fARB: MISSING<br>
glProgramEnvParameter4fvARB: MISSING<br>
glProgramLocalParameter4dARB: MISSING<br>
glProgramLocalParameter4dvARB: MISSING<br>
glProgramLocalParameter4fARB: MISSING<br>
glProgramLocalParameter4fvARB: MISSING<br>
glProgramStringARB: MISSING<br>
glVertexAttrib1dARB: MISSING<br>
glVertexAttrib1dvARB: MISSING<br>
glVertexAttrib1fARB: MISSING<br>
glVertexAttrib1fvARB: MISSING<br>
glVertexAttrib1sARB: MISSING<br>
glVertexAttrib1svARB: MISSING<br>
glVertexAttrib2dARB: MISSING<br>
glVertexAttrib2dvARB: MISSING<br>
glVertexAttrib2fARB: MISSING<br>
glVertexAttrib2fvARB: MISSING<br>
glVertexAttrib2sARB: MISSING<br>
glVertexAttrib2svARB: MISSING<br>
glVertexAttrib3dARB: MISSING<br>
glVertexAttrib3dvARB: MISSING<br>
glVertexAttrib3fARB: MISSING<br>
glVertexAttrib3fvARB: MISSING<br>
glVertexAttrib3sARB: MISSING<br>
glVertexAttrib3svARB: MISSING<br>
glVertexAttrib4NbvARB: MISSING<br>
glVertexAttrib4NivARB: MISSING<br>
glVertexAttrib4NsvARB: MISSING<br>
glVertexAttrib4NubARB: MISSING<br>
glVertexAttrib4NubvARB: MISSING<br>
glVertexAttrib4NuivARB: MISSING<br>
glVertexAttrib4NusvARB: MISSING<br>
glVertexAttrib4bvARB: MISSING<br>
glVertexAttrib4dARB: MISSING<br>
glVertexAttrib4dvARB: MISSING<br>
glVertexAttrib4fARB: MISSING<br>
glVertexAttrib4fvARB: MISSING<br>
glVertexAttrib4ivARB: MISSING<br>
glVertexAttrib4sARB: MISSING<br>
glVertexAttrib4svARB: MISSING<br>
glVertexAttrib4ubvARB: MISSING<br>
glVertexAttrib4uivARB: MISSING<br>
glVertexAttrib4usvARB: MISSING<br>
glVertexAttribPointerARB: MISSING<br>
<br>
GL_ARB_vertex_shader: MISSING<br>
---------------------<br>
glBindAttribLocationARB: MISSING<br>
glGetActiveAttribARB: MISSING<br>
glGetAttribLocationARB: MISSING<br>
<br>
GL_ARB_window_pos: MISSING<br>
------------------<br>
glWindowPos2dARB: MISSING<br>
glWindowPos2dvARB: MISSING<br>
glWindowPos2fARB: MISSING<br>
glWindowPos2fvARB: MISSING<br>
glWindowPos2iARB: MISSING<br>
glWindowPos2ivARB: MISSING<br>
glWindowPos2sARB: MISSING<br>
glWindowPos2svARB: MISSING<br>
glWindowPos3dARB: MISSING<br>
glWindowPos3dvARB: MISSING<br>
glWindowPos3fARB: MISSING<br>
glWindowPos3fvARB: MISSING<br>
glWindowPos3iARB: MISSING<br>
glWindowPos3ivARB: MISSING<br>
glWindowPos3sARB: MISSING<br>
glWindowPos3svARB: MISSING<br>
<br>
GL_ATIX_point_sprites: MISSING<br>
----------------------<br>
<br>
GL_ATIX_texture_env_combine3: MISSING<br>
-----------------------------<br>
<br>
GL_ATIX_texture_env_route: MISSING<br>
--------------------------<br>
<br>
GL_ATIX_vertex_shader_output_point_size: MISSING<br>
----------------------------------------<br>
<br>
GL_ATI_draw_buffers: MISSING<br>
--------------------<br>
glDrawBuffersATI: MISSING<br>
<br>
GL_ATI_element_array: MISSING<br>
---------------------<br>
glDrawElementArrayATI: MISSING<br>
glDrawRangeElementArrayATI: MISSING<br>
glElementPointerATI: MISSING<br>
<br>
GL_ATI_envmap_bumpmap: MISSING<br>
----------------------<br>
glGetTexBumpParameterfvATI: MISSING<br>
glGetTexBumpParameterivATI: MISSING<br>
glTexBumpParameterfvATI: MISSING<br>
glTexBumpParameterivATI: MISSING<br>
<br>
GL_ATI_fragment_shader: MISSING<br>
-----------------------<br>
glAlphaFragmentOp1ATI: MISSING<br>
glAlphaFragmentOp2ATI: MISSING<br>
glAlphaFragmentOp3ATI: MISSING<br>
glBeginFragmentShaderATI: MISSING<br>
glBindFragmentShaderATI: MISSING<br>
glColorFragmentOp1ATI: MISSING<br>
glColorFragmentOp2ATI: MISSING<br>
glColorFragmentOp3ATI: MISSING<br>
glDeleteFragmentShaderATI: MISSING<br>
glEndFragmentShaderATI: MISSING<br>
glGenFragmentShadersATI: MISSING<br>
glPassTexCoordATI: MISSING<br>
glSampleMapATI: MISSING<br>
glSetFragmentShaderConstantATI: MISSING<br>
<br>
GL_ATI_map_object_buffer: MISSING<br>
-------------------------<br>
glMapObjectBufferATI: MISSING<br>
glUnmapObjectBufferATI: MISSING<br>
<br>
GL_ATI_pn_triangles: MISSING<br>
--------------------<br>
glPNTrianglesfATI: MISSING<br>
glPNTrianglesiATI: MISSING<br>
<br>
GL_ATI_separate_stencil: MISSING<br>
------------------------<br>
glStencilFuncSeparateATI: MISSING<br>
glStencilOpSeparateATI: MISSING<br>
<br>
GL_ATI_shader_texture_lod: MISSING<br>
--------------------------<br>
<br>
GL_ATI_text_fragment_shader: MISSING<br>
----------------------------<br>
<br>
GL_ATI_texture_compression_3dc: MISSING<br>
-------------------------------<br>
<br>
GL_ATI_texture_env_combine3: MISSING<br>
----------------------------<br>
<br>
GL_ATI_texture_float: MISSING<br>
---------------------<br>
<br>
GL_ATI_texture_mirror_once: MISSING<br>
---------------------------<br>
<br>
GL_ATI_vertex_array_object: MISSING<br>
---------------------------<br>
glArrayObjectATI: MISSING<br>
glFreeObjectBufferATI: MISSING<br>
glGetArrayObjectfvATI: MISSING<br>
glGetArrayObjectivATI: MISSING<br>
glGetObjectBufferfvATI: MISSING<br>
glGetObjectBufferivATI: MISSING<br>
glGetVariantArrayObjectfvATI: MISSING<br>
glGetVariantArrayObjectivATI: MISSING<br>
glIsObjectBufferATI: MISSING<br>
glNewObjectBufferATI: MISSING<br>
glUpdateObjectBufferATI: MISSING<br>
glVariantArrayObjectATI: MISSING<br>
<br>
GL_ATI_vertex_attrib_array_object: MISSING<br>
----------------------------------<br>
glGetVertexAttribArrayObjectfvATI: MISSING<br>
glGetVertexAttribArrayObjectivATI: MISSING<br>
glVertexAttribArrayObjectATI: MISSING<br>
<br>
GL_ATI_vertex_streams: MISSING<br>
----------------------<br>
glClientActiveVertexStreamATI: MISSING<br>
glNormalStream3bATI: MISSING<br>
glNormalStream3bvATI: MISSING<br>
glNormalStream3dATI: MISSING<br>
glNormalStream3dvATI: MISSING<br>
glNormalStream3fATI: MISSING<br>
glNormalStream3fvATI: MISSING<br>
glNormalStream3iATI: MISSING<br>
glNormalStream3ivATI: MISSING<br>
glNormalStream3sATI: MISSING<br>
glNormalStream3svATI: MISSING<br>
glVertexBlendEnvfATI: MISSING<br>
glVertexBlendEnviATI: MISSING<br>
glVertexStream2dATI: MISSING<br>
glVertexStream2dvATI: MISSING<br>
glVertexStream2fATI: MISSING<br>
glVertexStream2fvATI: MISSING<br>
glVertexStream2iATI: MISSING<br>
glVertexStream2ivATI: MISSING<br>
glVertexStream2sATI: MISSING<br>
glVertexStream2svATI: MISSING<br>
glVertexStream3dATI: MISSING<br>
glVertexStream3dvATI: MISSING<br>
glVertexStream3fATI: MISSING<br>
glVertexStream3fvATI: MISSING<br>
glVertexStream3iATI: MISSING<br>
glVertexStream3ivATI: MISSING<br>
glVertexStream3sATI: MISSING<br>
glVertexStream3svATI: MISSING<br>
glVertexStream4dATI: MISSING<br>
glVertexStream4dvATI: MISSING<br>
glVertexStream4fATI: MISSING<br>
glVertexStream4fvATI: MISSING<br>
glVertexStream4iATI: MISSING<br>
glVertexStream4ivATI: MISSING<br>
glVertexStream4sATI: MISSING<br>
glVertexStream4svATI: MISSING<br>
<br>
GL_EXT_422_pixels: MISSING<br>
------------------<br>
<br>
GL_EXT_Cg_shader: MISSING<br>
-----------------<br>
<br>
GL_EXT_abgr: MISSING<br>
------------<br>
<br>
GL_EXT_bgra: OK<br>
------------<br>
<br>
GL_EXT_bindable_uniform: MISSING<br>
------------------------<br>
glGetUniformBufferSizeEXT: MISSING<br>
glGetUniformOffsetEXT: MISSING<br>
glUniformBufferEXT: MISSING<br>
<br>
GL_EXT_blend_color: MISSING<br>
-------------------<br>
glBlendColorEXT: MISSING<br>
<br>
GL_EXT_blend_equation_separate: MISSING<br>
-------------------------------<br>
glBlendEquationSeparateEXT: MISSING<br>
<br>
GL_EXT_blend_func_separate: MISSING<br>
---------------------------<br>
glBlendFuncSeparateEXT: MISSING<br>
<br>
GL_EXT_blend_logic_op: MISSING<br>
----------------------<br>
<br>
GL_EXT_blend_minmax: MISSING<br>
--------------------<br>
glBlendEquationEXT: MISSING<br>
<br>
GL_EXT_blend_subtract: MISSING<br>
----------------------<br>
<br>
GL_EXT_clip_volume_hint: MISSING<br>
------------------------<br>
<br>
GL_EXT_cmyka: MISSING<br>
-------------<br>
<br>
GL_EXT_color_subtable: MISSING<br>
----------------------<br>
glColorSubTableEXT: OK<br>
glCopyColorSubTableEXT: MISSING<br>
<br>
GL_EXT_compiled_vertex_array: MISSING<br>
-----------------------------<br>
glLockArraysEXT: MISSING<br>
glUnlockArraysEXT: MISSING<br>
<br>
GL_EXT_convolution: MISSING<br>
-------------------<br>
glConvolutionFilter1DEXT: MISSING<br>
glConvolutionFilter2DEXT: MISSING<br>
glConvolutionParameterfEXT: MISSING<br>
glConvolutionParameterfvEXT: MISSING<br>
glConvolutionParameteriEXT: MISSING<br>
glConvolutionParameterivEXT: MISSING<br>
glCopyConvolutionFilter1DEXT: MISSING<br>
glCopyConvolutionFilter2DEXT: MISSING<br>
glGetConvolutionFilterEXT: MISSING<br>
glGetConvolutionParameterfvEXT: MISSING<br>
glGetConvolutionParameterivEXT: MISSING<br>
glGetSeparableFilterEXT: MISSING<br>
glSeparableFilter2DEXT: MISSING<br>
<br>
GL_EXT_coordinate_frame: MISSING<br>
------------------------<br>
glBinormalPointerEXT: MISSING<br>
glTangentPointerEXT: MISSING<br>
<br>
GL_EXT_copy_texture: MISSING<br>
--------------------<br>
glCopyTexImage1DEXT: MISSING<br>
glCopyTexImage2DEXT: MISSING<br>
glCopyTexSubImage1DEXT: MISSING<br>
glCopyTexSubImage2DEXT: MISSING<br>
glCopyTexSubImage3DEXT: MISSING<br>
<br>
GL_EXT_cull_vertex: MISSING<br>
-------------------<br>
glCullParameterdvEXT: MISSING<br>
glCullParameterfvEXT: MISSING<br>
<br>
GL_EXT_depth_bounds_test: MISSING<br>
-------------------------<br>
glDepthBoundsEXT: MISSING<br>
<br>
GL_EXT_direct_state_access: MISSING<br>
---------------------------<br>
glBindMultiTextureEXT: MISSING<br>
glCheckNamedFramebufferStatusEXT: MISSING<br>
glClientAttribDefaultEXT: MISSING<br>
glCompressedMultiTexImage1DEXT: MISSING<br>
glCompressedMultiTexImage2DEXT: MISSING<br>
glCompressedMultiTexImage3DEXT: MISSING<br>
glCompressedMultiTexSubImage1DEXT: MISSING<br>
glCompressedMultiTexSubImage2DEXT: MISSING<br>
glCompressedMultiTexSubImage3DEXT: MISSING<br>
glCompressedTextureImage1DEXT: MISSING<br>
glCompressedTextureImage2DEXT: MISSING<br>
glCompressedTextureImage3DEXT: MISSING<br>
glCompressedTextureSubImage1DEXT: MISSING<br>
glCompressedTextureSubImage2DEXT: MISSING<br>
glCompressedTextureSubImage3DEXT: MISSING<br>
glCopyMultiTexImage1DEXT: MISSING<br>
glCopyMultiTexImage2DEXT: MISSING<br>
glCopyMultiTexSubImage1DEXT: MISSING<br>
glCopyMultiTexSubImage2DEXT: MISSING<br>
glCopyMultiTexSubImage3DEXT: MISSING<br>
glCopyTextureImage1DEXT: MISSING<br>
glCopyTextureImage2DEXT: MISSING<br>
glCopyTextureSubImage1DEXT: MISSING<br>
glCopyTextureSubImage2DEXT: MISSING<br>
glCopyTextureSubImage3DEXT: MISSING<br>
glDisableClientStateIndexedEXT: MISSING<br>
glEnableClientStateIndexedEXT: MISSING<br>
glFramebufferDrawBufferEXT: MISSING<br>
glFramebufferDrawBuffersEXT: MISSING<br>
glFramebufferReadBufferEXT: MISSING<br>
glGenerateMultiTexMipmapEXT: MISSING<br>
glGenerateTextureMipmapEXT: MISSING<br>
glGetCompressedMultiTexImageEXT: MISSING<br>
glGetCompressedTextureImageEXT: MISSING<br>
glGetDoubleIndexedvEXT: MISSING<br>
glGetFloatIndexedvEXT: MISSING<br>
glGetFramebufferParameterivEXT: MISSING<br>
glGetMultiTexEnvfvEXT: MISSING<br>
glGetMultiTexEnvivEXT: MISSING<br>
glGetMultiTexGendvEXT: MISSING<br>
glGetMultiTexGenfvEXT: MISSING<br>
glGetMultiTexGenivEXT: MISSING<br>
glGetMultiTexImageEXT: MISSING<br>
glGetMultiTexLevelParameterfvEXT: MISSING<br>
glGetMultiTexLevelParameterivEXT: MISSING<br>
glGetMultiTexParameterIivEXT: MISSING<br>
glGetMultiTexParameterIuivEXT: MISSING<br>
glGetMultiTexParameterfvEXT: MISSING<br>
glGetMultiTexParameterivEXT: MISSING<br>
glGetNamedBufferParameterivEXT: MISSING<br>
glGetNamedBufferPointervEXT: MISSING<br>
glGetNamedBufferSubDataEXT: MISSING<br>
glGetNamedFramebufferAttachmentParameterivEXT: MISSING<br>
glGetNamedProgramLocalParameterIivEXT: MISSING<br>
glGetNamedProgramLocalParameterIuivEXT: MISSING<br>
glGetNamedProgramLocalParameterdvEXT: MISSING<br>
glGetNamedProgramLocalParameterfvEXT: MISSING<br>
glGetNamedProgramStringEXT: MISSING<br>
glGetNamedProgramivEXT: MISSING<br>
glGetNamedRenderbufferParameterivEXT: MISSING<br>
glGetPointerIndexedvEXT: MISSING<br>
glGetTextureImageEXT: MISSING<br>
glGetTextureLevelParameterfvEXT: MISSING<br>
glGetTextureLevelParameterivEXT: MISSING<br>
glGetTextureParameterIivEXT: MISSING<br>
glGetTextureParameterIuivEXT: MISSING<br>
glGetTextureParameterfvEXT: MISSING<br>
glGetTextureParameterivEXT: MISSING<br>
glMapNamedBufferEXT: MISSING<br>
glMatrixFrustumEXT: MISSING<br>
glMatrixLoadIdentityEXT: MISSING<br>
glMatrixLoadTransposedEXT: MISSING<br>
glMatrixLoadTransposefEXT: MISSING<br>
glMatrixLoaddEXT: MISSING<br>
glMatrixLoadfEXT: MISSING<br>
glMatrixMultTransposedEXT: MISSING<br>
glMatrixMultTransposefEXT: MISSING<br>
glMatrixMultdEXT: MISSING<br>
glMatrixMultfEXT: MISSING<br>
glMatrixOrthoEXT: MISSING<br>
glMatrixPopEXT: MISSING<br>
glMatrixPushEXT: MISSING<br>
glMatrixRotatedEXT: MISSING<br>
glMatrixRotatefEXT: MISSING<br>
glMatrixScaledEXT: MISSING<br>
glMatrixScalefEXT: MISSING<br>
glMatrixTranslatedEXT: MISSING<br>
glMatrixTranslatefEXT: MISSING<br>
glMultiTexBufferEXT: MISSING<br>
glMultiTexCoordPointerEXT: MISSING<br>
glMultiTexEnvfEXT: MISSING<br>
glMultiTexEnvfvEXT: MISSING<br>
glMultiTexEnviEXT: MISSING<br>
glMultiTexEnvivEXT: MISSING<br>
glMultiTexGendEXT: MISSING<br>
glMultiTexGendvEXT: MISSING<br>
glMultiTexGenfEXT: MISSING<br>
glMultiTexGenfvEXT: MISSING<br>
glMultiTexGeniEXT: MISSING<br>
glMultiTexGenivEXT: MISSING<br>
glMultiTexImage1DEXT: MISSING<br>
glMultiTexImage2DEXT: MISSING<br>
glMultiTexImage3DEXT: MISSING<br>
glMultiTexParameterIivEXT: MISSING<br>
glMultiTexParameterIuivEXT: MISSING<br>
glMultiTexParameterfEXT: MISSING<br>
glMultiTexParameterfvEXT: MISSING<br>
glMultiTexParameteriEXT: MISSING<br>
glMultiTexParameterivEXT: MISSING<br>
glMultiTexRenderbufferEXT: MISSING<br>
glMultiTexSubImage1DEXT: MISSING<br>
glMultiTexSubImage2DEXT: MISSING<br>
glMultiTexSubImage3DEXT: MISSING<br>
glNamedBufferDataEXT: MISSING<br>
glNamedBufferSubDataEXT: MISSING<br>
glNamedFramebufferRenderbufferEXT: MISSING<br>
glNamedFramebufferTexture1DEXT: MISSING<br>
glNamedFramebufferTexture2DEXT: MISSING<br>
glNamedFramebufferTexture3DEXT: MISSING<br>
glNamedFramebufferTextureEXT: MISSING<br>
glNamedFramebufferTextureFaceEXT: MISSING<br>
glNamedFramebufferTextureLayerEXT: MISSING<br>
glNamedProgramLocalParameter4dEXT: MISSING<br>
glNamedProgramLocalParameter4dvEXT: MISSING<br>
glNamedProgramLocalParameter4fEXT: MISSING<br>
glNamedProgramLocalParameter4fvEXT: MISSING<br>
glNamedProgramLocalParameterI4iEXT: MISSING<br>
glNamedProgramLocalParameterI4ivEXT: MISSING<br>
glNamedProgramLocalParameterI4uiEXT: MISSING<br>
glNamedProgramLocalParameterI4uivEXT: MISSING<br>
glNamedProgramLocalParameters4fvEXT: MISSING<br>
glNamedProgramLocalParametersI4ivEXT: MISSING<br>
glNamedProgramLocalParametersI4uivEXT: MISSING<br>
glNamedProgramStringEXT: MISSING<br>
glNamedRenderbufferStorageEXT: MISSING<br>
glNamedRenderbufferStorageMultisampleCoverageEXT: MISSING<br>
glNamedRenderbufferStorageMultisampleEXT: MISSING<br>
glProgramUniform1fEXT: MISSING<br>
glProgramUniform1fvEXT: MISSING<br>
glProgramUniform1iEXT: MISSING<br>
glProgramUniform1ivEXT: MISSING<br>
glProgramUniform1uiEXT: MISSING<br>
glProgramUniform1uivEXT: MISSING<br>
glProgramUniform2fEXT: MISSING<br>
glProgramUniform2fvEXT: MISSING<br>
glProgramUniform2iEXT: MISSING<br>
glProgramUniform2ivEXT: MISSING<br>
glProgramUniform2uiEXT: MISSING<br>
glProgramUniform2uivEXT: MISSING<br>
glProgramUniform3fEXT: MISSING<br>
glProgramUniform3fvEXT: MISSING<br>
glProgramUniform3iEXT: MISSING<br>
glProgramUniform3ivEXT: MISSING<br>
glProgramUniform3uiEXT: MISSING<br>
glProgramUniform3uivEXT: MISSING<br>
glProgramUniform4fEXT: MISSING<br>
glProgramUniform4fvEXT: MISSING<br>
glProgramUniform4iEXT: MISSING<br>
glProgramUniform4ivEXT: MISSING<br>
glProgramUniform4uiEXT: MISSING<br>
glProgramUniform4uivEXT: MISSING<br>
glProgramUniformMatrix2fvEXT: MISSING<br>
glProgramUniformMatrix2x3fvEXT: MISSING<br>
glProgramUniformMatrix2x4fvEXT: MISSING<br>
glProgramUniformMatrix3fvEXT: MISSING<br>
glProgramUniformMatrix3x2fvEXT: MISSING<br>
glProgramUniformMatrix3x4fvEXT: MISSING<br>
glProgramUniformMatrix4fvEXT: MISSING<br>
glProgramUniformMatrix4x2fvEXT: MISSING<br>
glProgramUniformMatrix4x3fvEXT: MISSING<br>
glPushClientAttribDefaultEXT: MISSING<br>
glTextureBufferEXT: MISSING<br>
glTextureImage1DEXT: MISSING<br>
glTextureImage2DEXT: MISSING<br>
glTextureImage3DEXT: MISSING<br>
glTextureParameterIivEXT: MISSING<br>
glTextureParameterIuivEXT: MISSING<br>
glTextureParameterfEXT: MISSING<br>
glTextureParameterfvEXT: MISSING<br>
glTextureParameteriEXT: MISSING<br>
glTextureParameterivEXT: MISSING<br>
glTextureRenderbufferEXT: MISSING<br>
glTextureSubImage1DEXT: MISSING<br>
glTextureSubImage2DEXT: MISSING<br>
glTextureSubImage3DEXT: MISSING<br>
glUnmapNamedBufferEXT: MISSING<br>
<br>
GL_EXT_draw_buffers2: MISSING<br>
---------------------<br>
glColorMaskIndexedEXT: MISSING<br>
glDisableIndexedEXT: MISSING<br>
glEnableIndexedEXT: MISSING<br>
glGetBooleanIndexedvEXT: MISSING<br>
glGetIntegerIndexedvEXT: MISSING<br>
glIsEnabledIndexedEXT: MISSING<br>
<br>
GL_EXT_draw_instanced: MISSING<br>
----------------------<br>
glDrawArraysInstancedEXT: MISSING<br>
glDrawElementsInstancedEXT: MISSING<br>
<br>
GL_EXT_draw_range_elements: MISSING<br>
---------------------------<br>
glDrawRangeElementsEXT: MISSING<br>
<br>
GL_EXT_fog_coord: MISSING<br>
-----------------<br>
glFogCoordPointerEXT: MISSING<br>
glFogCoorddEXT: MISSING<br>
glFogCoorddvEXT: MISSING<br>
glFogCoordfEXT: MISSING<br>
glFogCoordfvEXT: MISSING<br>
<br>
GL_EXT_fragment_lighting: MISSING<br>
-------------------------<br>
glFragmentColorMaterialEXT: MISSING<br>
glFragmentLightModelfEXT: MISSING<br>
glFragmentLightModelfvEXT: MISSING<br>
glFragmentLightModeliEXT: MISSING<br>
glFragmentLightModelivEXT: MISSING<br>
glFragmentLightfEXT: MISSING<br>
glFragmentLightfvEXT: MISSING<br>
glFragmentLightiEXT: MISSING<br>
glFragmentLightivEXT: MISSING<br>
glFragmentMaterialfEXT: MISSING<br>
glFragmentMaterialfvEXT: MISSING<br>
glFragmentMaterialiEXT: MISSING<br>
glFragmentMaterialivEXT: MISSING<br>
glGetFragmentLightfvEXT: MISSING<br>
glGetFragmentLightivEXT: MISSING<br>
glGetFragmentMaterialfvEXT: MISSING<br>
glGetFragmentMaterialivEXT: MISSING<br>
glLightEnviEXT: MISSING<br>
<br>
GL_EXT_framebuffer_blit: MISSING<br>
------------------------<br>
glBlitFramebufferEXT: MISSING<br>
<br>
GL_EXT_framebuffer_multisample: MISSING<br>
-------------------------------<br>
glRenderbufferStorageMultisampleEXT: MISSING<br>
<br>
GL_EXT_framebuffer_object: MISSING<br>
--------------------------<br>
glBindFramebufferEXT: MISSING<br>
glBindRenderbufferEXT: MISSING<br>
glCheckFramebufferStatusEXT: MISSING<br>
glDeleteFramebuffersEXT: MISSING<br>
glDeleteRenderbuffersEXT: MISSING<br>
glFramebufferRenderbufferEXT: MISSING<br>
glFramebufferTexture1DEXT: MISSING<br>
glFramebufferTexture2DEXT: MISSING<br>
glFramebufferTexture3DEXT: MISSING<br>
glGenFramebuffersEXT: MISSING<br>
glGenRenderbuffersEXT: MISSING<br>
glGenerateMipmapEXT: MISSING<br>
glGetFramebufferAttachmentParameterivEXT: MISSING<br>
glGetRenderbufferParameterivEXT: MISSING<br>
glIsFramebufferEXT: MISSING<br>
glIsRenderbufferEXT: MISSING<br>
glRenderbufferStorageEXT: MISSING<br>
<br>
GL_EXT_framebuffer_sRGB: MISSING<br>
------------------------<br>
<br>
GL_EXT_geometry_shader4: MISSING<br>
------------------------<br>
glFramebufferTextureEXT: MISSING<br>
glFramebufferTextureFaceEXT: MISSING<br>
glFramebufferTextureLayerEXT: MISSING<br>
glProgramParameteriEXT: MISSING<br>
<br>
GL_EXT_gpu_program_parameters: MISSING<br>
------------------------------<br>
glProgramEnvParameters4fvEXT: MISSING<br>
glProgramLocalParameters4fvEXT: MISSING<br>
<br>
GL_EXT_gpu_shader4: MISSING<br>
-------------------<br>
glBindFragDataLocationEXT: MISSING<br>
glGetFragDataLocationEXT: MISSING<br>
glGetUniformuivEXT: MISSING<br>
glGetVertexAttribIivEXT: MISSING<br>
glGetVertexAttribIuivEXT: MISSING<br>
glUniform1uiEXT: MISSING<br>
glUniform1uivEXT: MISSING<br>
glUniform2uiEXT: MISSING<br>
glUniform2uivEXT: MISSING<br>
glUniform3uiEXT: MISSING<br>
glUniform3uivEXT: MISSING<br>
glUniform4uiEXT: MISSING<br>
glUniform4uivEXT: MISSING<br>
glVertexAttribI1iEXT: MISSING<br>
glVertexAttribI1ivEXT: MISSING<br>
glVertexAttribI1uiEXT: MISSING<br>
glVertexAttribI1uivEXT: MISSING<br>
glVertexAttribI2iEXT: MISSING<br>
glVertexAttribI2ivEXT: MISSING<br>
glVertexAttribI2uiEXT: MISSING<br>
glVertexAttribI2uivEXT: MISSING<br>
glVertexAttribI3iEXT: MISSING<br>
glVertexAttribI3ivEXT: MISSING<br>
glVertexAttribI3uiEXT: MISSING<br>
glVertexAttribI3uivEXT: MISSING<br>
glVertexAttribI4bvEXT: MISSING<br>
glVertexAttribI4iEXT: MISSING<br>
glVertexAttribI4ivEXT: MISSING<br>
glVertexAttribI4svEXT: MISSING<br>
glVertexAttribI4ubvEXT: MISSING<br>
glVertexAttribI4uiEXT: MISSING<br>
glVertexAttribI4uivEXT: MISSING<br>
glVertexAttribI4usvEXT: MISSING<br>
glVertexAttribIPointerEXT: MISSING<br>
<br>
GL_EXT_histogram: MISSING<br>
-----------------<br>
glGetHistogramEXT: MISSING<br>
glGetHistogramParameterfvEXT: MISSING<br>
glGetHistogramParameterivEXT: MISSING<br>
glGetMinmaxEXT: MISSING<br>
glGetMinmaxParameterfvEXT: MISSING<br>
glGetMinmaxParameterivEXT: MISSING<br>
glHistogramEXT: MISSING<br>
glMinmaxEXT: MISSING<br>
glResetHistogramEXT: MISSING<br>
glResetMinmaxEXT: MISSING<br>
<br>
GL_EXT_index_array_formats: MISSING<br>
---------------------------<br>
<br>
GL_EXT_index_func: MISSING<br>
------------------<br>
glIndexFuncEXT: MISSING<br>
<br>
GL_EXT_index_material: MISSING<br>
----------------------<br>
glIndexMaterialEXT: MISSING<br>
<br>
GL_EXT_index_texture: MISSING<br>
---------------------<br>
<br>
GL_EXT_light_texture: MISSING<br>
---------------------<br>
glApplyTextureEXT: MISSING<br>
glTextureLightEXT: MISSING<br>
glTextureMaterialEXT: MISSING<br>
<br>
GL_EXT_misc_attribute: MISSING<br>
----------------------<br>
<br>
GL_EXT_multi_draw_arrays: MISSING<br>
-------------------------<br>
glMultiDrawArraysEXT: MISSING<br>
glMultiDrawElementsEXT: MISSING<br>
<br>
GL_EXT_multisample: MISSING<br>
-------------------<br>
glSampleMaskEXT: MISSING<br>
glSamplePatternEXT: MISSING<br>
<br>
GL_EXT_packed_depth_stencil: MISSING<br>
----------------------------<br>
<br>
GL_EXT_packed_float: MISSING<br>
--------------------<br>
<br>
GL_EXT_packed_pixels: MISSING<br>
---------------------<br>
<br>
GL_EXT_paletted_texture: OK<br>
------------------------<br>
glColorTableEXT: OK<br>
glGetColorTableEXT: OK<br>
glGetColorTableParameterfvEXT: OK<br>
glGetColorTableParameterivEXT: OK<br>
<br>
GL_EXT_pixel_buffer_object: MISSING<br>
---------------------------<br>
<br>
GL_EXT_pixel_transform: MISSING<br>
-----------------------<br>
glGetPixelTransformParameterfvEXT: MISSING<br>
glGetPixelTransformParameterivEXT: MISSING<br>
glPixelTransformParameterfEXT: MISSING<br>
glPixelTransformParameterfvEXT: MISSING<br>
glPixelTransformParameteriEXT: MISSING<br>
glPixelTransformParameterivEXT: MISSING<br>
<br>
GL_EXT_pixel_transform_color_table: MISSING<br>
-----------------------------------<br>
<br>
GL_EXT_point_parameters: MISSING<br>
------------------------<br>
glPointParameterfEXT: MISSING<br>
glPointParameterfvEXT: MISSING<br>
<br>
GL_EXT_polygon_offset: MISSING<br>
----------------------<br>
glPolygonOffsetEXT: MISSING<br>
<br>
GL_EXT_rescale_normal: MISSING<br>
----------------------<br>
<br>
GL_EXT_scene_marker: MISSING<br>
--------------------<br>
glBeginSceneEXT: MISSING<br>
glEndSceneEXT: MISSING<br>
<br>
GL_EXT_secondary_color: MISSING<br>
-----------------------<br>
glSecondaryColor3bEXT: MISSING<br>
glSecondaryColor3bvEXT: MISSING<br>
glSecondaryColor3dEXT: MISSING<br>
glSecondaryColor3dvEXT: MISSING<br>
glSecondaryColor3fEXT: MISSING<br>
glSecondaryColor3fvEXT: MISSING<br>
glSecondaryColor3iEXT: MISSING<br>
glSecondaryColor3ivEXT: MISSING<br>
glSecondaryColor3sEXT: MISSING<br>
glSecondaryColor3svEXT: MISSING<br>
glSecondaryColor3ubEXT: MISSING<br>
glSecondaryColor3ubvEXT: MISSING<br>
glSecondaryColor3uiEXT: MISSING<br>
glSecondaryColor3uivEXT: MISSING<br>
glSecondaryColor3usEXT: MISSING<br>
glSecondaryColor3usvEXT: MISSING<br>
glSecondaryColorPointerEXT: MISSING<br>
<br>
GL_EXT_separate_specular_color: MISSING<br>
-------------------------------<br>
<br>
GL_EXT_shadow_funcs: MISSING<br>
--------------------<br>
<br>
GL_EXT_shared_texture_palette: MISSING<br>
------------------------------<br>
<br>
GL_EXT_stencil_clear_tag: MISSING<br>
-------------------------<br>
<br>
GL_EXT_stencil_two_side: MISSING<br>
------------------------<br>
glActiveStencilFaceEXT: MISSING<br>
<br>
GL_EXT_stencil_wrap: MISSING<br>
--------------------<br>
<br>
GL_EXT_subtexture: MISSING<br>
------------------<br>
glTexSubImage1DEXT: MISSING<br>
glTexSubImage2DEXT: MISSING<br>
glTexSubImage3DEXT: MISSING<br>
<br>
GL_EXT_texture: MISSING<br>
---------------<br>
<br>
GL_EXT_texture3D: MISSING<br>
-----------------<br>
glTexImage3DEXT: MISSING<br>
<br>
GL_EXT_texture_array: MISSING<br>
---------------------<br>
<br>
GL_EXT_texture_buffer_object: MISSING<br>
-----------------------------<br>
glTexBufferEXT: MISSING<br>
<br>
GL_EXT_texture_compression_dxt1: MISSING<br>
--------------------------------<br>
<br>
GL_EXT_texture_compression_latc: MISSING<br>
--------------------------------<br>
<br>
GL_EXT_texture_compression_rgtc: MISSING<br>
--------------------------------<br>
<br>
GL_EXT_texture_compression_s3tc: MISSING<br>
--------------------------------<br>
<br>
GL_EXT_texture_cube_map: MISSING<br>
------------------------<br>
<br>
GL_EXT_texture_edge_clamp: MISSING<br>
--------------------------<br>
<br>
GL_EXT_texture_env: MISSING<br>
-------------------<br>
<br>
GL_EXT_texture_env_add: MISSING<br>
-----------------------<br>
<br>
GL_EXT_texture_env_combine: MISSING<br>
---------------------------<br>
<br>
GL_EXT_texture_env_dot3: MISSING<br>
------------------------<br>
<br>
GL_EXT_texture_filter_anisotropic: MISSING<br>
----------------------------------<br>
<br>
GL_EXT_texture_integer: MISSING<br>
-----------------------<br>
glClearColorIiEXT: MISSING<br>
glClearColorIuiEXT: MISSING<br>
glGetTexParameterIivEXT: MISSING<br>
glGetTexParameterIuivEXT: MISSING<br>
glTexParameterIivEXT: MISSING<br>
glTexParameterIuivEXT: MISSING<br>
<br>
GL_EXT_texture_lod_bias: MISSING<br>
------------------------<br>
<br>
GL_EXT_texture_mirror_clamp: MISSING<br>
----------------------------<br>
<br>
GL_EXT_texture_object: MISSING<br>
----------------------<br>
glAreTexturesResidentEXT: MISSING<br>
glBindTextureEXT: MISSING<br>
glDeleteTexturesEXT: MISSING<br>
glGenTexturesEXT: MISSING<br>
glIsTextureEXT: MISSING<br>
glPrioritizeTexturesEXT: MISSING<br>
<br>
GL_EXT_texture_perturb_normal: MISSING<br>
------------------------------<br>
glTextureNormalEXT: MISSING<br>
<br>
GL_EXT_texture_rectangle: MISSING<br>
-------------------------<br>
<br>
GL_EXT_texture_sRGB: MISSING<br>
--------------------<br>
<br>
GL_EXT_texture_shared_exponent: MISSING<br>
-------------------------------<br>
<br>
GL_EXT_texture_swizzle: MISSING<br>
-----------------------<br>
<br>
GL_EXT_timer_query: MISSING<br>
-------------------<br>
glGetQueryObjecti64vEXT: MISSING<br>
glGetQueryObjectui64vEXT: MISSING<br>
<br>
GL_EXT_transform_feedback: MISSING<br>
--------------------------<br>
glBeginTransformFeedbackEXT: MISSING<br>
glBindBufferBaseEXT: MISSING<br>
glBindBufferOffsetEXT: MISSING<br>
glBindBufferRangeEXT: MISSING<br>
glEndTransformFeedbackEXT: MISSING<br>
glGetTransformFeedbackVaryingEXT: MISSING<br>
glTransformFeedbackVaryingsEXT: MISSING<br>
<br>
GL_EXT_vertex_array: MISSING<br>
--------------------<br>
glArrayElementEXT: MISSING<br>
glColorPointerEXT: MISSING<br>
glDrawArraysEXT: MISSING<br>
glEdgeFlagPointerEXT: MISSING<br>
glGetPointervEXT: MISSING<br>
glIndexPointerEXT: MISSING<br>
glNormalPointerEXT: MISSING<br>
glTexCoordPointerEXT: MISSING<br>
glVertexPointerEXT: MISSING<br>
<br>
GL_EXT_vertex_array_bgra: MISSING<br>
-------------------------<br>
<br>
GL_EXT_vertex_shader: MISSING<br>
---------------------<br>
glBeginVertexShaderEXT: MISSING<br>
glBindLightParameterEXT: MISSING<br>
glBindMaterialParameterEXT: MISSING<br>
glBindParameterEXT: MISSING<br>
glBindTexGenParameterEXT: MISSING<br>
glBindTextureUnitParameterEXT: MISSING<br>
glBindVertexShaderEXT: MISSING<br>
glDeleteVertexShaderEXT: MISSING<br>
glDisableVariantClientStateEXT: MISSING<br>
glEnableVariantClientStateEXT: MISSING<br>
glEndVertexShaderEXT: MISSING<br>
glExtractComponentEXT: MISSING<br>
glGenSymbolsEXT: MISSING<br>
glGenVertexShadersEXT: MISSING<br>
glGetInvariantBooleanvEXT: MISSING<br>
glGetInvariantFloatvEXT: MISSING<br>
glGetInvariantIntegervEXT: MISSING<br>
glGetLocalConstantBooleanvEXT: MISSING<br>
glGetLocalConstantFloatvEXT: MISSING<br>
glGetLocalConstantIntegervEXT: MISSING<br>
glGetVariantBooleanvEXT: MISSING<br>
glGetVariantFloatvEXT: MISSING<br>
glGetVariantIntegervEXT: MISSING<br>
glGetVariantPointervEXT: MISSING<br>
glInsertComponentEXT: MISSING<br>
glIsVariantEnabledEXT: MISSING<br>
glSetInvariantEXT: MISSING<br>
glSetLocalConstantEXT: MISSING<br>
glShaderOp1EXT: MISSING<br>
glShaderOp2EXT: MISSING<br>
glShaderOp3EXT: MISSING<br>
glSwizzleEXT: MISSING<br>
glVariantPointerEXT: MISSING<br>
glVariantbvEXT: MISSING<br>
glVariantdvEXT: MISSING<br>
glVariantfvEXT: MISSING<br>
glVariantivEXT: MISSING<br>
glVariantsvEXT: MISSING<br>
glVariantubvEXT: MISSING<br>
glVariantuivEXT: MISSING<br>
glVariantusvEXT: MISSING<br>
glWriteMaskEXT: MISSING<br>
<br>
GL_EXT_vertex_weighting: MISSING<br>
------------------------<br>
glVertexWeightPointerEXT: MISSING<br>
glVertexWeightfEXT: MISSING<br>
glVertexWeightfvEXT: MISSING<br>
<br>
GL_GREMEDY_frame_terminator: MISSING<br>
----------------------------<br>
glFrameTerminatorGREMEDY: MISSING<br>
<br>
GL_GREMEDY_string_marker: MISSING<br>
-------------------------<br>
glStringMarkerGREMEDY: MISSING<br>
<br>
GL_HP_convolution_border_modes: MISSING<br>
-------------------------------<br>
<br>
GL_HP_image_transform: MISSING<br>
----------------------<br>
glGetImageTransformParameterfvHP: MISSING<br>
glGetImageTransformParameterivHP: MISSING<br>
glImageTransformParameterfHP: MISSING<br>
glImageTransformParameterfvHP: MISSING<br>
glImageTransformParameteriHP: MISSING<br>
glImageTransformParameterivHP: MISSING<br>
<br>
GL_HP_occlusion_test: MISSING<br>
---------------------<br>
<br>
GL_HP_texture_lighting: MISSING<br>
-----------------------<br>
<br>
GL_IBM_cull_vertex: MISSING<br>
-------------------<br>
<br>
GL_IBM_multimode_draw_arrays: MISSING<br>
-----------------------------<br>
glMultiModeDrawArraysIBM: MISSING<br>
glMultiModeDrawElementsIBM: MISSING<br>
<br>
GL_IBM_rasterpos_clip: MISSING<br>
----------------------<br>
<br>
GL_IBM_static_data: MISSING<br>
-------------------<br>
<br>
GL_IBM_texture_mirrored_repeat: MISSING<br>
-------------------------------<br>
<br>
GL_IBM_vertex_array_lists: MISSING<br>
--------------------------<br>
glColorPointerListIBM: MISSING<br>
glEdgeFlagPointerListIBM: MISSING<br>
glFogCoordPointerListIBM: MISSING<br>
glIndexPointerListIBM: MISSING<br>
glNormalPointerListIBM: MISSING<br>
glSecondaryColorPointerListIBM: MISSING<br>
glTexCoordPointerListIBM: MISSING<br>
glVertexPointerListIBM: MISSING<br>
<br>
GL_INGR_color_clamp: MISSING<br>
--------------------<br>
<br>
GL_INGR_interlace_read: MISSING<br>
-----------------------<br>
<br>
GL_INTEL_parallel_arrays: MISSING<br>
-------------------------<br>
glColorPointervINTEL: MISSING<br>
glNormalPointervINTEL: MISSING<br>
glTexCoordPointervINTEL: MISSING<br>
glVertexPointervINTEL: MISSING<br>
<br>
GL_INTEL_texture_scissor: MISSING<br>
-------------------------<br>
glTexScissorFuncINTEL: MISSING<br>
glTexScissorINTEL: MISSING<br>
<br>
GL_KTX_buffer_region: MISSING<br>
---------------------<br>
glBufferRegionEnabledEXT: MISSING<br>
glDeleteBufferRegionEXT: MISSING<br>
glDrawBufferRegionEXT: MISSING<br>
glNewBufferRegionEXT: MISSING<br>
glReadBufferRegionEXT: MISSING<br>
<br>
GL_MESAX_texture_stack: MISSING<br>
-----------------------<br>
<br>
GL_MESA_pack_invert: MISSING<br>
--------------------<br>
<br>
GL_MESA_resize_buffers: MISSING<br>
-----------------------<br>
glResizeBuffersMESA: MISSING<br>
<br>
GL_MESA_window_pos: MISSING<br>
-------------------<br>
glWindowPos2dMESA: MISSING<br>
glWindowPos2dvMESA: MISSING<br>
glWindowPos2fMESA: MISSING<br>
glWindowPos2fvMESA: MISSING<br>
glWindowPos2iMESA: MISSING<br>
glWindowPos2ivMESA: MISSING<br>
glWindowPos2sMESA: MISSING<br>
glWindowPos2svMESA: MISSING<br>
glWindowPos3dMESA: MISSING<br>
glWindowPos3dvMESA: MISSING<br>
glWindowPos3fMESA: MISSING<br>
glWindowPos3fvMESA: MISSING<br>
glWindowPos3iMESA: MISSING<br>
glWindowPos3ivMESA: MISSING<br>
glWindowPos3sMESA: MISSING<br>
glWindowPos3svMESA: MISSING<br>
glWindowPos4dMESA: MISSING<br>
glWindowPos4dvMESA: MISSING<br>
glWindowPos4fMESA: MISSING<br>
glWindowPos4fvMESA: MISSING<br>
glWindowPos4iMESA: MISSING<br>
glWindowPos4ivMESA: MISSING<br>
glWindowPos4sMESA: MISSING<br>
glWindowPos4svMESA: MISSING<br>
<br>
GL_MESA_ycbcr_texture: MISSING<br>
----------------------<br>
<br>
GL_NV_blend_square: MISSING<br>
-------------------<br>
<br>
GL_NV_conditional_render: MISSING<br>
-------------------------<br>
glBeginConditionalRenderNV: MISSING<br>
glEndConditionalRenderNV: MISSING<br>
<br>
GL_NV_copy_depth_to_color: MISSING<br>
--------------------------<br>
<br>
GL_NV_depth_buffer_float: MISSING<br>
-------------------------<br>
glClearDepthdNV: MISSING<br>
glDepthBoundsdNV: MISSING<br>
glDepthRangedNV: MISSING<br>
<br>
GL_NV_depth_clamp: MISSING<br>
------------------<br>
<br>
GL_NV_depth_range_unclamped: <br>_______________________________________________<br>
<a href="mailto:Pd-list@iem.at">Pd-list@iem.at</a> mailing list<br>
UNSUBSCRIBE and account-management -> <a href="http://lists.puredata.info/listinfo/pd-list" target="_blank">http://lists.puredata.info/listinfo/pd-list</a><br>
<br></blockquote></div><br>