hello!<br><br>I'm working on a patch where I have to load multiple image to create an animation <br>(I don't want to make a .mov file cause it's kind of real-time editing)<br><br>I tried with pix_image, pix_film, pix_buffer...<br>
<br>and with all of these objects (same if frames are looped or not) the used-memory increase until it crash pd...<br>some people already had the same problem before:<br><br><a href="http://lists.puredata.info/pipermail/pd-list/2004-10/023361.html">http://lists.puredata.info/pipermail/pd-list/2004-10/023361.html</a><br>
<a href="http://lists.puredata.info/pipermail/pd-list/2009-03/069086.html">http://lists.puredata.info/pipermail/pd-list/2009-03/069086.html</a><br><a href="http://lists.puredata.info/pipermail/pd-list/2006-09/042312.html">http://lists.puredata.info/pipermail/pd-list/2006-09/042312.html</a><br>
<br>I was wondering if there is a way to fix this without having to restart pd?<br>a way to unload the image which stays in memory?<br><br><br>I'm on Osx 10.5.6 - and use pd-extended<br>compiled against Pd version 0.40.3.extended<br>
GEM: ver: 0.91.1 'tigital'<br><br><br>"and the patch : put this to / and put a folder called "frames" beside it."<br>
<br><br><br>thanks for your help...<br>stefan<br>