<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
This will probably seem sufficiently vague for many, but hopefully one<br>
or two on the list has a patch they'd care to share.<br>
<br>
I'm play with an experimental improv noise band, who I normally<br>
perform on a traditional elec gtr, amp set up with some fuzz and delay<br>
pedals and shape and manipulate feedback.<br>
<br>
For our next round of rehearsals, gigs, I'd like to see what can be<br>
achieved gtr, laptop running pd.<br>
<br>
I'm new to pd so it would be really helpful if any of you out there<br>
have worked in a similar arrangement and would like to share patches<br>
for processing similar types of audio input in a similar setting.<br>
<br>
If there's any clarity I can provide, please ask!<br>
<br>
--<br>
Regards,<br>
Jerome Covington<br>
. . . . : . . . . :<br>
"define audio development<br></blockquote></div><br>Hey Jerome,<br><br>I use pd live with guitar, etc running on a wearable computer in my project <a href="http://www.robotcowboy.com/category/media/">robotcowboy</a>. I have <a href="http://danomatika.com/software/rc-patches/">a pd library</a> focused on live guitar/gamepads, constructing songs as individual patches, and moving between songs using a playlist. I will update the zip on the rc-patches page soon as I've added a bunch of new stuff ...<br>
<br>One of these days I'll write a how to for my approach ...<br><br>-- <br>Dan Wilcox<br>danomatika<br><a href="http://www.robotcowboy.com">www.robotcowboy.com</a><br>