Try researching "edge detection."<br><br>~Kyle<br><br><div class="gmail_quote">On Sun, Nov 8, 2009 at 9:54 PM, Athos Bacchiocchi <span dir="ltr"><<a href="mailto:athos.bacchiocchi@tin.it">athos.bacchiocchi@tin.it</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> hi,<br><br>i'm working on a little project in which some notes with random pitches and duration appear at random time intervals. Each note is packed in a "midi" format (pitch and velocity), with a note-off event (pitch and zero velocity) sent after the note duration interval.<br>
<br> it can happen that a new note is generated before the previous one has been stopped.That's not a trouble, since i can handle it with [poly], eventually set to 1 voice and with voice stealing to force a "monophonic" melody. <br>
<br>The problem appears if the new note coming has the same pitch than the previous one. This is impossible for a "real" midi keyboard, in fact a key can be played again only after it has been released.<br>This leads to an undesired behaviour of [poly]: if there are more than 1 voice, i have the sum of different voices playing the same note, with an undesiderd increase of the volume. Even worse, when the voice is only one, the note-off message of the previous note stops the new note before its assigned time duration!<br>
<br>I tried to set up a strategy to avoid this, but with no results. Any idea?<br><br>thanks,<br><font color="#888888">athos<br> </font><br>
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