<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div><br></div><div>Nice patch! The granulator works quite smoothly. I don't have 5.1 so I can comment on that part. I am curious how you used that in video game sound?</div><div><br></div><div>,hc</div><br><div><div>On Dec 11, 2009, at 7:37 PM, Freaky DNA wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><font face="'PrimaSans BT,Verdana,sans-serif'">Hi all,<br><br>I've uploaded a new sampled sound granulation patch to my website at:<br><a href="http://www.videogameaudio.com/" target="1">http://www.VideoGameAudio.com/</a><br>under the 'patches' section:<br><a href="http://www.sfu.ca/%7Eleonardp/VideoGameAudio/main.htm#patches" target="1">http://www.sfu.ca/~leonardp/VideoGameAudio/main.htm#patches</a><br><br>It granulates a loaded sample and allows the grains to be distributed in 5.1 surround. It should be fairly easy for you to use the surround or granulation code in your own work. Let me know if it is useful to you and perhaps give credit when appropriate.<br><br>I presented it as part of a demonstration at the GameSoundCon in San Francisco in November 2009 and had several people ask for the code, so here it is. If you're interested in further updates related to using Pure Data with video game audio, you can have a look at : <a href="http://twitter.com/VideoGameAudio">http://twitter.com/VideoGameAudio</a> .<br><br>Cheers,<br>Leonard J. Paul / VideoGameAudio.com </font> _______________________________________________<br>Pd-announce mailing list<br><a href="mailto:Pd-announce@iem.at">Pd-announce@iem.at</a><br><a href="http://lists.puredata.info/listinfo/pd-announce">http://lists.puredata.info/listinfo/pd-announce</a><br></blockquote></div><br><div> <span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; "><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; "><div><br class="Apple-interchange-newline"><br></div><div><br></div><div>----------------------------------------------------------------------------<br></div><div><br></div><div>I have always wished for my computer to be as easy to use as my telephone; my wish has come true because I can no longer figure out how to use my telephone." --Bjarne Stroustrup (creator of C++)</div></span></div></span> </div><br></body></html>