I can check that monday within college, but there's a group of researchers there that I believe that use wiimote plus within their C++ apps, meaning it should be really givin an improved reading.<br><br>I'll check with them monday If I can, but probably more info on otheres of the list,<br>
<br>Best regards,<br>Pedro<br>p.s.: Arduino people are using it and talking about improvments in foruns (<a href="http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1245723011">http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1245723011</a>, <a href="http://randomhacksofboredom.blogspot.com/2009/06/wii-motion-plus-arduino-love.html">http://randomhacksofboredom.blogspot.com/2009/06/wii-motion-plus-arduino-love.html</a>) so I guess your good to go.<br>
<br><div class="gmail_quote">2010/5/29 Ricardo Dueñas Parada <span dir="ltr"><<a href="mailto:rduenasp@gmail.com">rduenasp@gmail.com</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hey, nice thread, I just want to know if the Wii Motion Plus improves<br>
the sensing of the wiimote using it directly from pd, or if it just<br>
does it with the wii console.<br>
<br>
Thanks.<br>
<font color="#888888"><br>
Ricardo<br>
</font><div><div></div><div class="h5"><br>
<br>
On 28 May 2010 18:21, Greg Pond <<a href="mailto:gregpond@gmail.com">gregpond@gmail.com</a>> wrote:<br>
> All that has been said is true but I have used this combination of osculator<br>
> and pd, messages sent via OSC and midi using a number of gui objects and<br>
> inputs from other devices simultaneously with no major latency problems. Am<br>
> away from internet connection I can use to forward patches but can do so<br>
> next Wednesday if you still need, using extended on mac os x 10.5<br>
><br>
> On May 28, 2010 3:59 PM, "Andrew Faraday" <<a href="mailto:jbturgid@hotmail.com">jbturgid@hotmail.com</a>> wrote:<br>
><br>
> Yeah, this is probably the problem. For some reason GUI objects seem to eat<br>
> up a large amount of CPU usage. Once you've asserted just what input you're<br>
> getting (Wiimote tends to come between 0 and 1) remove any number boxes,<br>
> sliders, etc which are displaying your wiimote input. If you need this then<br>
> you could display the data through GEM, which for some reason uses less<br>
> processing power<br>
> Andrew<br>
><br>
>> Date: Fri, 28 May 2010 12:59:17 -0400<br>
>> From: <a href="mailto:martin.peach@sympatico.ca">martin.peach@sympatico.ca</a><br>
>> To: <a href="mailto:scossar@telus.net">scossar@telus.net</a><br>
>> CC: <a href="mailto:pd-list@iem.at">pd-list@iem.at</a><br>
>> Subject: Re: [PD] wii controller<br>
><br>
>><br>
>> Simon Cossar wrote:<br>
>> > Hello list - I'm trying to control pd (0.41.4) with a wiimote and<br>
>> > nunc...<br>
><br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Pedro Lopes<br>contacto: <a href="mailto:jazz@radiozero.pt">jazz@radiozero.pt</a><br>website: <a href="http://web.ist.utl.pt/Pedro.Lopes">http://web.ist.utl.pt/Pedro.Lopes</a> <br>