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Il 31/05/10 23.41, cyrille henry ha scritto:
<blockquote cite="mid:4C042D1C.7080006@chnry.net" type="cite">hello,
<br>
<br>
you can make an iHalfMoon abstraction ;-)
<br>
if you know the position of the curve, you just have to compute the
distance and the direction of the nearest point of the moon/wall.
<br>
the force need to be send is proportional to the distance, and in the
same direction...
<br>
<br>
but yes, you can also use many iSeg2D. it should work.
<br>
<br>
cheers
<br>
cyrille
<br>
<br>
</blockquote>
<br>
Hi Cyrille,<br>
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<span id="result_box" class="long_text"><span style="" title="">Thanks
for all answers,<br>
</span><span title="">thanks for this wonderful library that makes
available to everyone.<br>
</span><span title="">For my project I realized the importance of
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best<br>
__<br>
Lazzaro<br>
<br>
<blockquote cite="mid:4C042D1C.7080006@chnry.net" type="cite"><br>
<br>
<br>
<br>
<br>
Le 31/05/2010 15:37, Lazzaro Nicolò Ciccolella a écrit :
<br>
<blockquote type="cite">I, I'm on first attempt to use pmpd.
<br>
I want to swing a ball on a curve (which in my project should become a
<br>
half-moon).
<br>
In the examples (obviously) I dont found something that help me
directly
<br>
to my goals.
<br>
<br>
The best would have the object [icurve2D] :)
<br>
<br>
You think I should to simulate a curve creating a great number of
<br>
[iLine2D] or is there a more interesting approach?
<br>
<br>
Thanks for any help
<br>
<br>
half-moon:
<br>
<a class="moz-txt-link-freetext" href="http://www.eyax.com/esempio.jpg">http://www.eyax.com/esempio.jpg</a>
<br>
<br>
__
<br>
Lazzaro
<br>
<br>
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