On Wed, Aug 11, 2010 at 1:25 PM, cyrille henry <span dir="ltr"><<a href="mailto:ch@chnry.net">ch@chnry.net</a>></span> wrote:<div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
600 fps is not so much, and every computer should be able to do this, specially if you render a black screen.<br>
except of course if you sync the rendering on the screen, so you can't do more than 60fps.<br>
this is default on osX.<br>
so, when asking 600fps, the GPU spend most of it's time waiting for a syncro.<br><br></blockquote><div><br></div><div>And the entire GUI on a Mac is OpenGL so that is why even the mouse pointer doesn't draw well. I guess DX on Windows would do the same thing these days.</div>
<div><br></div><div>Maybe setting the fps to higher than 60Hz should turn off vsync...</div><div><br></div><div> </div></div><br>