I think i know what you mean. The problem here is that it has to be live somehow. I don't how they do it in live loopers like the ones some singers use on stage.<br>Thanks for your reply anway!<br><br><div class="gmail_quote">
2010/10/10 Andy Farnell <span dir="ltr"><<a href="mailto:padawan12@obiwannabe.co.uk">padawan12@obiwannabe.co.uk</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
<br>
There's a simple way to put this.<br>
<br>
There is an art to looping.<br>
<br>
It should be possible in a simple sound editor.<br>
<br>
You might find the best way (to save time)<br>
rather than spending dozens of hours to<br>
improve the technicalities of your looping code,<br>
is to give it to someone who is great<br>
at making loops who will do it in 20 seconds.<br>
<br>
It's also worth saying that it's very much about<br>
the source material. Some things are just not<br>
loopable in the way you think they might/should<br>
be. It takes a lot of practice to find out<br>
and hear immediately what needs doing.<br>
<br>
Andy<br>
<div><div></div><div class="h5"><br>
<br>
<br>
On Sun, 10 Oct 2010 20:55:00 +0200<br>
Pierre Massat <<a href="mailto:pimassat@gmail.com">pimassat@gmail.com</a>> wrote:<br>
<br>
> Hi all!<br>
><br>
> I've made a looping patch for a friend who needs to create a musical piece<br>
> for her school. She's complaining about the fact that she hears when the<br>
> sample loops back to it's beginning. I tried to envelop it using a table to<br>
> control the volume which just ramps up from 0 to 1 during X ms (X being<br>
> adjustable), outputs 1 during most of the sample except for the last X ms<br>
> where it ramps back down. The ramps are not linear, they have sort of an<br>
> inverse square shape. This doesn't really do the trick.<br>
> I've been thinking of writing the sample to 2 tables, one delayed by the<br>
> length of the sample minus X ms, so that i can play both tables and switch<br>
> between the two to avoid having to bring the volume to 0 at one point. The<br>
> sample needs to be X ms longer.<br>
> Is there another way to go? I've been doing some research on the web, but<br>
> i've found no satisfying answer.<br>
> Thanks!<br>
><br>
> Pierre<br>
<br>
<br>
</div></div><font color="#888888">--<br>
Andy Farnell <<a href="mailto:padawan12@obiwannabe.co.uk">padawan12@obiwannabe.co.uk</a>><br>
<br>
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