3840x3840 = 14,745,600 pixels<br><br>Each pixel is 4 bytes so 14745600 * 4 = 58,982,400 bytes<br><br>16 of those would be 943,718,400 bytes<br><br>The textures would probably not fit on a 1GB GPU since the VRAM is also used for the display buffers too. <br>
<br><div class="gmail_quote">On Thu, Oct 28, 2010 at 2:18 PM, Luka Princic // Nova deViator <span dir="ltr"><<a href="mailto:nova@deviator.si">nova@deviator.si</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
Luka Princic // Nova deViator <<a href="mailto:nova@deviator.si">nova@deviator.si</a>>:<br>
<br>
> Mathieu Bouchard <<a href="mailto:matju@artengine.ca">matju@artengine.ca</a>>:<br>
> > On Wed, 27 Oct 2010, IOhannes m zmoelnig wrote:<br>
> > > [gemhead]<br>
> > > |<br>
> > > [GEMglGetFloatv GL_MAX_TEXTURE_SIZE]<br>
> > or<br>
> > [get max_texture_size<<br>
> > |<br>
> > [gf/gl]<br>
> ><br>
> > where [< is a messagebox you click on.<br>
> ><br>
> > iirc, a [gemwin] must have been opened though.<br>
><br>
><br>
> thanks Mathieu and Iohannes.<br>
> both of these worked.<br>
<br>
hey,<br>
<br>
this goes on...<br>
if i make a grid 16 squares, each with a different 3840x3840 texture.<br>
how much system RAM i need and how much GPU ram?<br>
<br>
<br>
l.<br>
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