opening the Pd gui it says:<br>GEM compiled for SIMD architecture: MMX<br>GEM using MMX optimization<br><br>no mentioning of SSE2, what is seen in the regular version<br><br>rolf<br><br><div class="gmail_quote">On Sun, Jan 15, 2012 at 3:49 AM, Hans-Christoph Steiner <span dir="ltr"><<a href="mailto:hans@at.or.at">hans@at.or.at</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0pt 0pt 0pt 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><br>
Are you sure that Gem also was compiled without SSE2 support? If you built the whole package with the Pd-extended build system, it wouldn't change the Gem build system's setup. That would have to be done in addition to changing the settings in packages/linux_make/Makefile. I think you'd need to edit the Gem ./configure flags in packages/Makefile.<br>
<br>
.hc<br>
<div><div></div><div class="h5"><br>
On Jan 14, 2012, at 1:59 PM, rolf meesters wrote:<br>
<br>
> hi<br>
> i have an installation with a number of PIII machines, where some picture manipulation (2D) is done,<br>
> working nicely on Win-XP and Flash 8 (in 256 Mb).<br>
><br>
> now i'm trying to change from Flash to GEM.<br>
> the patch i made works perfect on a P4.<br>
><br>
> the PIII's don't have SSE2; therefore i rebuild Pd-ext 42.5 for Linux - (Ubuntu Lucid).<br>
> however running the patch on the PIII still looks like impossible.<br>
> Pd/GEM just calls it quits, no message.<br>
><br>
> a basic picture consists of 16 pieces of 800 x 533 pixels, together forming one of 3200 x 2133.<br>
><br>
> to create a full picture resized to 800 x 533 on a normal display,<br>
> i have 16 identical abstractions, for each piece one,<br>
> with a gemhead, a pix_texture, a resize, etc.<br>
><br>
> with 8 abstractions/pieces Pd/GEM stays alive, 9 is one too many.<br>
> memory problem?<br>
><br>
> using the Ubuntu system monitor:<br>
> bare system (with the monitor) ~290 Mb usage. (of 496MB)<br>
> starting Pdx console ~300-310 Mb.<br>
> loading/running the patch ~335-355 MB.<br>
><br>
> ??<br>
><br>
> on the opening of the patch GEM anounces 8 bits will be used,<br>
> where the onboard video-card has 24bits.<br>
><br>
> any help is appreciated.<br>
><br>
> rolf<br>
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</blockquote></div><br>